Camelot Unchained Set to Open EU Server for Weekend Testing

Are you a Camelot Unchained backer within the EU and also you’ve been wishing that you may assist take a look at the sport at a decent latency? It’s possible you’ll be in luck, because the Metropolis State Leisure staff is planning on opening its first EU server in Germany. Be taught extra about it on this article, together with some developmental updates, together with everybody’s favourite – idea artwork!

I’ll have been a bit of disingenuous in regards to the idea artwork being everybody’s favourite, however to be honest, this replace does have some necessary progress of word. This April replace, written by CEO and Artistic Director Mark Jacobs, begins off with some encouraging info associated to a brand new take a look at server on the way in which. As with most month-to-month updates, a brief recap displaying off what’s executed and what’s nonetheless a piece in progress was supplied. The very first thing listed was the European Shard named Esclabor, which runs off a google occasion situated in Europe.

For these which have been paying consideration, the EU Shard was talked about as a work in progress for March, although it wasn’t listed beforehand this yr. The staff seems to have prioritized the creation of the brand new shard in preparation for the summer time testing periods:

“I’ve been speaking about opening up a European server for fairly a while. Now, after quite a lot of work (for a sport like CU, it’s not as straightforward as simply dropping the code onto one other server), we’re able to have a weekend take a look at on one based mostly in Germany! This falls underneath the class of “issues we may have executed later” however I wished to do it now, so we may have it prepared for the upcoming summer time.”

– Mark Jacobs, CEO/Artistic Director, Camelot Unchained E-newsletter

Most all the things else listed, together with launcher enhancements, animation enhancements and NPC enhancements are nonetheless a piece in progress, save for the elimination of some older code from a third-party management suite, which in flip will enable the staff to make the most of .NET code which is extra strong for his or her functions. The rest of the replace focuses on idea artwork surrounding weaponry and artifacts, statues, and animations.

Jacobs ends the e-newsletter on a word of staunch assist regardless of some missed developer streams and updates: “I hope that this replace and future ones present you that our dedication to CU hasn’t wavered even when I haven’t been ‘entrance and middle’ over the previous couple of months. My absence has been a combination of dangerous timing, work, and a variety of “life occurs” stuff.


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