Home RPG Games Candy House Music Overview | RPGFan

Candy House Music Overview | RPGFan


Candy House is likely one of the most influential horror video games of all time. Launched in 1989 in Japan, it was primarily based on a movie of the identical identify. The weather on this sport turn into an enormous purpose Resident Evil exists. In truth, Resident Evil was initially going to be a Candy House remake!

Wanting again on previous horror media is all the time fascinating when you think about each the expertise and the tradition of the interval. Visuals change, folks change, and naturally, cultures continually change to replicate what could or will not be scary for the time. A horror movie from the ’50s wouldn’t essentially be as scary these days due to technological and cultural developments.

That’s, until it’s audio. If you concentrate on it, our notion of sound is one factor that may by no means change. Some sounds are common. A loud “thunk” will all the time be startling when it occurs on the proper time or place, or when one’s rigidity is excessive sufficient. Attempt watching a scary film however muted; there’s an enormous distinction within the scare issue!

Candy House itself options audio that was severely restricted by its {hardware}. It did what it may, and plenty of the strides that it made seem in horror video games even at present. The music within the sport is relatively repetitive nevertheless, particularly when wandering across the mansion. Other than the catchy battle theme, it simply sounds grating regardless that I may see what they had been going for.

It was shocking then to seek out and hearken to this explicit album, confusingly additionally titled Candy House. Containing solely eight tracks and spanning solely 28 minutes, it’s very quick, however candy. I used to be impressed at how they took the music from this NES sport and enhanced it. It has that late ’80s really feel whereas being distinct in its sound. Regardless of being launched as a person album, it nearly appears like a soundtrack you’d hear on a Sega CD or Sega Saturn title. In a approach, it appears like this organized album is what the unique composer, Junko Tamiya (a.ok.a. GON), needed the music to be within the first place.

Beginning with “Shadow (Opening),” the album fairly actually units the tone straight away. After a haunting screech, it will get proper into the music. Primarily, it consists of synth devices and digitized strings, nearly much like the SNES’s sound chip. And but it has extra to it than an SNES track or soundtrack would possibly, simply because it doesn’t have that console’s limitations.

Regardless of the horror theme, plenty of the preparations appear nearly extra unhappy than scary. “wanting again on scenes ~Memory~ (Lake ~ Generator Room ~ Basement)” (sure, that’s what the complete title of the track is on the album) has a sense much less of horror and extra of sorrow. Although horror and sorrow are inclined to go hand in hand, the pairing was surprising, particularly as not one of the music within the NES model of the sport appears to include any trace of disappointment.

I even have to present particular point out to the songs “Disappointment (Battle Theme)” and “THE TIME TO COME (Ending)” as these are, for my part, the standout tracks on this album. The battle theme within the NES sport had that chiptune high quality to it, and regardless of it being semi-repetitive, I nonetheless discover myself buzzing it to at the present time as a result of it’s so catchy. The rendition on this soundtrack offers the track a extra epic really feel, nearly just like the music you’d hear when preventing a particular or last boss in every other RPG. It’s a cool sound, and since this album wasn’t designed as a soundtrack, it completely works for what it’s.

Lastly, “THE TIME TO COME (Ending)” wraps up the album with aplomb. It manages to nail that emotion of triumph at surviving an ordeal that was nothing wanting harmful or terrifying: a bittersweet sound if you’ll. I discovered myself listening to this explicit monitor on repeat essentially the most as a result of it sounds so good and encapsulates the distinctive vibe you discover within the ending credit of Japanese video games. The truth that that is an organized album from 1989 simply provides to how superb the track is.

Total, this Candy House album stands by itself deserves and feels prefer it captures Tamiya’s intentions for the unique soundtrack. Because it wasn’t designed as a soundtrack, nevertheless, the songs are all composed in such a approach that they don’t must leverage repetition to account for looping, so each bit stands tall. Whereas it’s mildly spooky in its sound, it’s a surprisingly melancholy album, and it’s completely value a pay attention, particularly for those who’ve had the pleasure of enjoying Candy House earlier than.


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