
Welcome to Charisma Saves, a column dedicated to the “RP” in RPG. Whereas there’s a plethora of gaming recommendation on each single mechanical course of and learn how to enhance them, this part examines the much less structured points of many role-playing video games. This can be a centered take a look at bettering improv and the way it can facilitate a extra imaginative house for gamers and GMs.
Charisma Saves: Bettering Improv
Improv is such a big a part of the RPG house. It fills within the narrative gaps and helps interpret what is going on when the cube roll.
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