Monsters of Spelljammer (half 1)
Introduction
Monsters of Spelljammer is a 3 half collection supposed to offer an outline of the various unusual and weird creatures discovered within the Spelljammer setting. Every entry has an image (if the monster has one), a brief description, and a sign of the place to search for extra particulars. The objective is to encourage those that is probably not too aware of the setting and supply some concept of the sorts of beings that could be encountered whereas spacefaring. This doc doesn’t present detailed stats for any of those monsters; for these please refer again to the unique supply materials or seek for a fifth Version conversion. Half one covers aartuk to gonnlingdaah. An inventory of main sources is supplied on the finish of this text.
Aartuk
Non secular fanatics that roam house solely for the aim of waging conflict, aartuk are plant creatures. They’re star-shaped with a head hooked up to their centre level by a versatile stalk. Aartuk have thick but versatile bark and limbs ending in suction cups. They’re able to firing pellets, or grappling opponents with their gooey tongues. They reproduce by injecting unconscious victims with a virus that turns them to jelly. Every tribe is led by a smart elder. Aartuk have a specific hatred of beholders, who destroyed their authentic dwelling world. Aartuk may be present in MC7, on 1992#492, and one was featured within the journey Wildspawn in Du71.
Air Dragon
This type of dragon is exclusive to the air world of Coliar within the Realmspace system (SJR2). When the physique of a dragon who has handed by way of the oldest phases of its life turns into too weak and decrepit to operate, it has the choice of remodeling right into a psychological projection. This so-called air dragon seems like a shimmerless diamond within the form of the beast’s former physique with eyes the color of its corpse’s scales. A newly shaped air dragon can select to maintain the husk of its outdated physique and is successfully immortal whereas the physique survives. It reforms if its air manifestation is destroyed, however can’t journey greater than 15,000 miles from its physique. As soon as it permits the physique to wither away, the air dragon not has limitations on the place it could possibly go, however may be destroyed. The air dragon retains the concern aura and all the spell-like talents and immunities of its earlier type, however can’t make bodily assaults. It might probably management air to maneuver plenty round at excessive speeds as a type of buffeting assault if it must.
Albari
These exceptionally clever, bird-like creatures are small in measurement, however have wingspans of as much as 9 ft. Solitary creatures, albari exist solely so as to add chaos to the lives of others. They’re armed with quite a lot of magical powers, largely sorts of illusions with dream being a favorite. The motivations of an albari are fickle, however it is going to stick to at least one inscrutable objective at a time. Most clever races hate albari, they usually don’t even style good. Their feathers are too oily for many makes use of, however albari-feather pillows are a standing image for some. Albari may be present in MC7.
Alchemy Plant
An alchemy plant is a bush one to 3 ft excessive. If two objects contact an alchemy plant, it is going to randomly change one among them into the identical substance as the opposite, however it could possibly do that solely as soon as per day and for not more than three kilos of matter. Alchemy vegetation don’t photosynthesize, as an alternative changing close by materials into meals. This implies they develop wild virtually anyplace. If attacked, or if sensing harm to different close by vegetation, this bush can rework itself into a close-by substance, resembling rock. The alchemy plant may be present in MC9.
Allura
These creatures are emotional vampires, feeding on pressure, pleasure and concern. Allura are reptilian, however they will form change to disguise themselves as enticing members of their victims’ race, solely reverting to reptilian type if they’re unable to feed for an prolonged interval. Allura have an innate means to detect close by life, and might forged quite a lot of spells to govern their targets to really feel the feelings they feed on. Teams of allura work collectively to seize total ships’ crews. After two weeks, the crew turns into solely drained of feelings. The allura incapacitate and abandon them, and start searching for new targets. They’re detailed in MC9.
Anadjiin
Humanoid predators, anadjiin are discovered totally on the earth physique Anadia in Realmspace (detailed in SJR2). Though they’re reptilians, they’ve giant insectoid eyes and jaws in addition to plenty of physiological diversifications for survival at excessive cold and warm temperatures. Armed with razor sharp claws, Anadjiin are succesful hunters, however they respect ecological steadiness and by no means hunt uncommon or endangered species. On Anadia, they typically prey on halflings and umber hulks. They’re caring mates and fogeys, and households will cooperate to seek out meals.
Historical Mariner
These undead beings (from MC7) hang-out the phlogiston, all that’s left of a now long-forgotten humanoid race. In comparison with people, historic mariners have compressed torsos and prolonged necks. They seem as they had been once they died, normally sporting pirate garb, however are partially clear. The chilling contact of an historic mariner drains ranges and can ultimately flip a sufferer right into a shadow beneath its management. Historical mariners are additionally capable of make inanimate objects insubstantial, though giant objects, resembling ships, take as much as a day to transform.
Anadian Halfling
Two teams of halflings occupy the luxurious, inexperienced poles of Anadia, the innermost planet within the Realmspace system (SJR2). The halflings residing on the northern pole view themselves because the superior of the humanoid races, and have subjugated different humanoids into reservations bordering the planet’s equatorial wastelands. In contrast, the southern pole is occupied by consistently feuding halfling households with no central authorities and a low life expectancy. Anadian halflings have smaller ears and eyes than regular. They lack infravision, however are resilient to poisons and magic.
Andeloid
An andeloid spore is a shimmering, fist-sized crystalline sphere usually mistaken for a gem. If activated by warmth or the presence of a possible host it turns into a flat, disc-shaped ooze able to infecting a goal by contact. It bonds with a bunch’s psyche and covers its physique with a thick translucent slime. This substance then adheres to new targets that are ultimately merged inextricably with the remainder of the andeloid. The composite has a bunch persona based mostly on its element components. There’s an higher restrict on the dimensions of an andeloid, however it could possibly select to digest element components in an effort to exchange them. The andeloid may be present in Dr159.
Aperusa
The aperusa (from MC9 and CGR1) are a group of Wildspace people with unclear origins and a penchant for trickery that leads many different races to mistrust them. They’re identified for his or her brightly painted spelljamming craft and love of vibrant clothes and jewelry. Aperusa are proof against detection spells and resistant to thoughts studying. Their our bodies retain air, permitting them to outlive for days in Wildspace with out a contemporary air provide. They aren’t an aggressive individuals however most clans have some expert warriors (referred to as Blades) in addition to spies (the Umbra).
Archlich
Though they’re very uncommon, some liches are good. Archliches are created when a robust good spellcaster takes steps to rework into an undead lich, whereas intentionally retaining their good alignment. Archliches normally serve a trigger or defend a beloved place or individual. They resemble odd liches, however are resistant to turning and might as an alternative repel different undead. Archliches are capable of increase skeletons and zombies to serve them. They keep their residing spell casting talents, and will select 9 identified spells which is able to mechanically regenerate of their thoughts as soon as forged. Archliches are described in SJR1 and later talked about in MoF.
Argos
Though they’re clever beings, these huge amoeboids are pushed by a ravenous starvation to devour any prey they will grasp and digest. Argos have one dominant central eye and lots of of extra eyes and toothed mouths. The eyes of an argos manifest quite a lot of spell results, very like a beholder. It’s in all probability no coincidence that the 2 species are present in the identical areas of house. An argos can wield as much as three weapons or magic gadgets, and also can engulf victims entire. First detailed in MC7, argos are additionally discovered on 1992#493 and in MM 2e.
Astereater
A distant relative of the beholder, astereaters are big spherical creatures with a central eye and mouth. They cover in asteroid fields and eat something that passes by. Astereaters favor sentient species however will devour something residing. They don’t have any magical powers, however can swallow most creatures entire. Though they’re usually solitary, uncommon astereaters may have a platoon of giff servants. They’re hunted by different beholders (who view them as errors of creation) and by treasure hunters all for their abdomen contents. The astereater seems in MC7 and 1992 #611.
Asteroid Spider
The ten-legged asteroid spider obtained a big measurement improve between its first look as a medium-sized predator in MC7 and the gargantuan ship-eating model in MCV1. The spider both hides on an asteroid, or pretends to be an asteroid and makes use of strands of its internet to snare or seize and reel in its prey. The smaller model has a light paralytic poison and might go into suspended animation between meals. A gargantuan asteroid spider can weave a magical internet able to suppressing a spelljamming helm and might journey by way of Wildspace with out a ship, utilizing its personal mind as its helm.
Astrosphinx
This malevolent sphinx stands twice as tall as a human and has a goat’s head with pale pores and skin so tightly stretched that it resembles a cranium. It has brass-coloured dragon scales, a tail, big black bat wings and huge clawed human entrance limbs. In addition to bodily assaults, the astrosphinx also can breath a cone of sleep fuel. These creatures are insane, and problem all residing issues they encounter with nonsensical riddles resembling “What’s the pace of blue?” Shunned by all clever species, astrosphinxes are normally the one inhabitant on the barren chunks of rock on which they dwell. The astrosphinx may be present in MC9 and within the Lethal Riddles lair in SJR8.
Autognome
First detailed in MC9, autognomes are half mechanical, half magical creations of gnomes. They’re superior automatons, able to finishing up an array of complicated orders. Many autognomes have retractable steel scoops to gather mining samples. Much less frequent is an embedded wand of lightning to spice up their fight capabilities. Autognomes can converse, normally talking Gnomish and Frequent, however their thought processes are usually rigid and depend on slender logic. Rogue autognomes are people who’re not related to their creators. They lead impartial existences. In fifth Version (UA:TotM) these rogue autognomes are a playable race. The journey Gnome Droppings (Du63) options autognomes because the ejected cargo of an orbiting spelljammer craft in misery.
Azer
Azers have appeared within the Monster Handbook since third Version, so it’s simple to think about them as core creatures. Nonetheless, their first look in 2nd Version was in SJR4 the place they had been launched as residents of the immense hearth world Garrash. Their civilisation on Garrash mirrors their regimented society on the Elemental Aircraft of Fireplace, the place they originate. Azers resemble dwarves with brass-coloured pores and skin and flames for hair. They’re grasp artisans, able to making nice treasures out of gems and treasured metals. Azers can be present in MM2 1e, ALQ4, MCA1 and SS.
Bassnip
Revular’s Island is a large spelljamming asteroid operated by the syllix (Du71). When it’s encountered within the journey Wildspawn, it’s pretending to be a lush, enticing island on a planet. Bassnips didn’t originate on Revular’s Island however are actually the dominant fish within the island’s contemporary water lake, offering sustenance to the syllix. Pink fish, resembling trout, bassnips have scissor-like jaws able to snipping off small physique components and damaging armour. They eat algae and different lake vegetation, and are toxic to most humanoids when eaten.
Beholder
The beholders of the Spelljammer setting are engaged in a xenophobic purity conflict. Every subspecies believes itself to be superior and views the elimination of all genetic variations as paramount. Since beholders are already a outstanding spelljamming race, different races may be grateful that it’s only the distraction of their perpetual civil conflict that stops the beholders from being an amazing presence in Wildspace. Beholders may be discovered within the Monster Manuals of all editions in addition to in SAiS 2e and IT.
Beholder Mage
Most beholders are unable to forged spells, as a result of their central eyes intervene with their means to govern magic. Uncommon beholders who’re born with blind central eyes, or those that intentionally put out their very own eyes, can research magic and turn out to be magi. Such beholders channel spells by way of their eyestalks, step by step changing them to spellstalks. As a substitute of memorising a spell, a beholder shops it in a spellstalk and might then use it as usually because it wishes. Beholders are extra restricted of their mastery of magic than most different races, and will study spells from solely a single faculty of magic. Beholder magi are detailed in SJA1 and in IT.
Beholder Mount (Hopper, Crawler and Crusher)
The beholder variants referred to as administrators breed at the least three several types of rideable creatures (MC7). All three mounts are derived from bugs and have chitinous our bodies with a number of limbs. Hoppers have slashing forelimbs and two big cricket legs able to 30-foot hops. Crawlers have ten units of centipede legs and a pair of spider fangs for fight. Crushers have eight legs, scorpion pincers and harmful stings.
Beholder Zombie
The beholder zombie in SJA1 lacks any of a traditional beholder’s particular assaults. It has a single chilling contact assault which inflicts harm on contact. Nonetheless, it isn’t inherently aggressive and merely seeks help in repairing its cracked shell. The model offered in Du155 additionally lacks any of a beholder’s eye rays. Actually, it lacks eyes altogether having misplaced them whereas it was nonetheless alive. This beholder zombie is proscribed to a chunk assault or a easy smash assault. Additionally it is tougher to kill, capable of rise from the lifeless at the least as soon as after being diminished to 0 hit factors.
Bionoid
Initially bioengineered from volunteer elves through the Unhuman Wars, bionoids had been ostracised by the elves after the Wars and now make their very own means by way of the multiverse. They’ve two kinds: a tall, skinny, well-muscled humanoid type, and an insectoid, armoured type with protruding blades, which they tackle when in fight. They’ll generate a robust fireball as a defensive measure of final resort. Regardless of their look, bionoids are good creatures, given to peaceable contemplation. They’re able to copy however their offspring require host our bodies. There are uncommon circumstances of huge households of lots of of bionoids residing in communities. Bionoids are detailed in MC9.
Blazozoid
Blazozoids seem like small comets with tails of blue hearth. All blazozoids are the offspring of an enormous, residing star that refers to itself solely as “I”. It believes that it’s the solely sentient being within the multiverse, and creates blazozoids as its emissaries to search for different sentient stars. Blazozoids don’t contemplate materials beings to be clever life, and usually ignore them until they should feed, through which case they are going to ram their targets and attempt to devour them utilizing their intense physique warmth to transform matter into power.. Blazozoids may be present in MC7 and on 1992#494.
Bloodsac (often known as a Haagathga or a Star Vampire)
Drifting silently by way of house, these black-blue blobs (from MC9) are practically invisible in opposition to the sky. They’re parasitic predators travelling in packs, each some 4’ in diameter. The scent of blood is commonly the one clue to their presence. Bloodsacs can sense heat blooded creatures. As soon as they find an appropriate spelljamming craft they attempt to take the inhabitants without warning, boring quite a few tiny suckers into the flesh to empty their prey’s blood and ultimately additionally mind fluids. They reproduce by laying eggs inside drained victims. Illithids often hold skilled bloodsacs.
Bosk Large
Discovered on the earth planet Chislev within the Krynnspace system (SJR7), bosk giants are aggressive, territorial creatures of comparatively low intelligence. They’ve inexperienced hair and pores and skin, to higher mix into the moist, inexperienced environments through which they like to dwell. They assault with golf equipment in melee or by spitting a stream of swamp water and gastric juices which burns and dazes a goal. Regardless of their bellicose natures, bosk giants are vegetarians. They’ll generally be bribed with nuts, of which they’re notably fond. They dwell in villages, and someday raid close by human tribes for slaves.
Buzzjewel (often known as a Gembane or a Baublebiter)
These tiny bugs are native to Wildspace. They’re detailed in MC9 and may be present in Clusterspace (AC). An approaching swarm of buzzjewels emits a loud droning sound and appears like a cloud of multicoloured lights. They eat gems or minerals; when buzzjewels die, they go away behind small decorative gems. If a swarm is provoked, the buzzjewels will ultimately assault with venomous bites. They’re able to reflecting again some spell assaults in opposition to the caster. Most mining races dislike buzzjewels, whereas the dohwar use caged buzzjewels as forex.
Chakchak
In the course of the Unhuman Wars, chakchaks had been created when the unborn kids of feminine hobgoblins had been magically altered by shamans and witch docs. Chakchaks are taller and extra muscular than their kin. They’ve forearms which have been strengthened and reshaped to finish in bony axe heads, gray pores and skin flecked with black freckles and usually put on banded mail armour. Raised by troopers to turn out to be fearsome however emotionally unstable warriors, chakchaks are as prone to activate different hobgoblins as on enemies, and infrequently needed to be pressed into battle beneath the affect of a attraction individual. They had been deemed a failed experiment as a result of their lack of fingers made them too depending on different hobgoblins. Handled poorly by hobgoblin society, surviving chakchaks are actually present in deserted citadels and deep house places, trapped by magic resembling temporal stasis or imprisonment. Chakchaks are detailed in P55.
Chandos Fish
These yellow to white fish are native to the water planet Chandos in Realmspace (SJR2). They’re lengthy (2 to five ft) and skinny with a thick spiny ridge. They generate their very own gentle utilizing photoluminescence. Though they’re omnivorous, Chandos fish favor contemporary meat, particularly flesh torn from prey that isn’t but lifeless! The scent or style of blood drives these fish right into a frantic feeding frenzy throughout which a steadily growing variety of fish swarm and assault the goal’s open wounds and generally even one another. Chandos fish appear to be perpetually hungry, consistently looking for new prey.
Chattur (often known as a House Bandit)
Small mammals with each primate and rodent traits, chattur are sometimes found residing on house faring vessels. Their presence is meant to convey good luck, and since they don’t seem to be aggressive creatures, stowaway chattur are tolerated by most crews. They eat quite a lot of meals and create snug houses utilizing scavenged supplies, normally in small household teams. Chattur have their very own tongue and are clever sufficient to study to talk different languages over time. They are often skilled to make use of weapons and different instruments. Chattur first appeared in MC7 and on 1992#612.
Clockwork Horror
Clockwork horrors are small, insectoid automatons that roam Wildspace gathering supplies to make extra clockwork horrors. They exist solely to copy. Clockwork horrors talk utilizing clicks and whirs or with a blinking gentle code that they will emit from their single crystal eye. In 2nd Version (MC7, 1993#222, MCA4) and third Version (MM2 3e, Dr350) the horrors had barely completely different talents relying on their base steel, whereas in 4th Version (Dem) and fifth Version (MCV1) stats are supplied for one commonplace sort. The newest model has a chunk, a rotating noticed assault and a lightning jolt. It might probably additionally attune itself immediately to any spelljamming helm, making it simple for a horde to take over a ship. Once they die, the magic that animates horrors causes them to disintegrate.
Colossus
Though indirectly associated to giants, colossi are nonetheless gigantic humanoids, sixty ft tall and weighing seventy tons. They’ve comparatively small heads and brief legs, sloped again foreheads, thick bulbous options, jagged enamel and stubby fingers. Colossi are giant sufficient to operate as their very own ships in Wildspace. They’re normally encountered as lonely wanderers on an countless quest to seek out their legendary misplaced dwelling of Arhoad. Good colossi are pleasant and useful to travellers, whereas evil ones are marauders and killers. Colossi appeared in MC7 and on 1992#495.
Comet Steed
Detailed in SJA3, comet steeds seem like pure white warhorses. They’re surrounded by gleaming clouds of stardust which give them with magic resistance and can be utilized defensively to blind attackers. This mud can be a element of potions of magic resistance. Comet steeds can fly at spelljamming speeds, so they’re extremely prized as mounts. Nonetheless, they should be tamed from foals, and younger comet steeds are exceptionally uncommon. An alternate option to receive one is utilizing a ring of the comet, which summons a comet steed to be used as a short lived mount. They’re herbivores so can generally be discovered grazing on planets.
Constellate
There are gargantuan monsters after which there are gargantuan monsters. Constellates (MC9) live constellations, 1 to 100 million sq. miles in measurement. At full measurement they’ve a crush assault that does hundreds of factors of injury and a sunbolt assault that could be a 1,000 mile diameter cone with a variety of 500,000 miles! Thankfully, constellates typically keep away from battle, an exception being if an Aperusa chief summons one to guard their clan, which they will do as soon as per yr. Constellates can shrink and transfer if they want.
Contemplator
These tall, solitary humanoids spend their lives pondering the questions of the multiverse. In accordance with legend, when a contemplator discovers solutions to all the questions, the multiverse will finish. Normally discovered on barren asteroids, their drive for data makes them hostile to clever creatures. They’ll trigger stone to envelop a goal and can then step by step drain intelligence from the sufferer earlier than ultimately throwing the ensuing simpleton into house. Contemplators are described in MC9. A gaggle of them takes care of the constellations in AC.
Loss of life Shade
These unfamiliar beings (from SJA2) are parasites that feed off the power launched by dying creatures. Of their pure type they resemble wisps of smoke with imprecise outlines of hooked eyes, however they’re virtually at all times encountered inside a bunch. When hungry, a demise shade causes its host creature to go berserk, killing close by targets in order that it could possibly take in their power. A demise shade that absorbs enough power reproduces by splitting into two. Loss of life shades can infect any carbon-based lifeforms, and solely amulets of life safety present a defence in opposition to infestation.
Loss of life Tyrant (additionally referred to as an Undead Beholder)
Different types of undead beholders have been described as “demise tyrants” in D&D lore, together with the floating cranium model within the MM 5e, which desires itself into undeath. The unique demise tyrants, present in SJR1, are senseless, rotting creatures created by evil magic. They normally serve residing beholders however can be managed by others utilizing magic. They’re nonetheless ready to make use of their eye powers, besides those who attraction, however most demise tyrants have misplaced a number of eyestalks to accidents and the decay of demise. Loss of life tyrants are to not be confused with beholder zombies, which don’t retain any of their particular talents.
Delphinid
Delphinids are the dolphins of the phlogiston. They’re related in look, however have trilateral symmetry with three eyes, three dorsal fins, three tail fins, and three hinged jaws. Very like dolphins, they play with ships travelling the currents of the phlogiston and have even been identified to rescue sailors who’ve fallen overboard. They keep away from monstrous and aggressive races. Delphinids one way or the other acquire nourishment from the phlogiston, but additionally take pleasure in meals thrown to them by sailors, particularly fruit. Neogi contemplate delphinid meat to be a delicacy. They are often present in MC7.
Demons
As SAiS 2e factors out, most extraplanar beings have an aversion to Wildspace and keep away from it. There are exceptions to this, nonetheless, and a plan to make use of Clusterspace as a beachhead into the Materials Aircraft signifies that demons play a big function in The Astromundi Cluster. They plan to realize their goal utilizing the Darkgate, which is being assembled for the tanar’ri by a well-known race of tall, blue-skinned humanoids. AC reprints the babau, chasme and nabassu.
Director
Administrators are the warrior caste of beholders. They specialize in mounted fight, utilizing three clawed sensory tendrils to grip their mounts and mindlink with them. As soon as linked, a director and its mount act as a single creature, however the director will abandon the mount if it has to. The director’s central eye, which is smaller than that of an odd beholder, has the ability of deflection, making it tougher to focus on the director with bodily and magical assaults. A director has solely six eye stalks, however all of them possess offensive powers. In a push, a director can chunk with its fang-filled mouth. Administrators first appeared in MC7, and later in MM 2e, IT, and LoM.
Dizantar
Dizantar put on fits of heavy, spiked plate armour. Certainly, they might be fits of heavy, spiked plate armour as any effort to open the armour reveals solely smoking black ashes. A dizantar at all times wields an ornate magical halberd. This will mark a foe with a glowing arcane line, enabling a dizantar to pursue that foe till it leaves a crystal sphere or strikes to a different airplane. Dizantar spend virtually all of their time looking and killing the blue-skinned mercane. They’re solitary creatures, partaking with weaker beings provided that they need to. They’re detailed in MC7.
Dohwar
A race of shameless retailers from MC9, the dohwar resemble penguins who like to decorate in garish, clashing garments. Dohwar talk with one another telepathically and a pair in psychological rapport will end one another’s sentences. In addition they have ESP, however should relaxation after utilizing it. Dohwar organise themselves in cartels with managers and a president. Senior members of a cartel are normally completed spellcasters. Dohwar rely totally on paid muscle (usually giff) to struggle their battles, however some dohwar are skilled protectors with house swine-riding cavalry items.
Dracon
The dracons have solely just lately arrived within the Identified Spheres, maybe having just lately made the leap into house from their dwelling world. They’re a lawful good race of dragon centaurs, with a human higher torso and arms, however the head and tail of a dragon. Dracons are civilised vegetarians who’ve a duelling code for resolving disputes. They’re virtually at all times encountered in household items. Dracons take to each other with lizardfolk and centaurs however have bother distinguishing between human, thoughts flayers and different humanoids. They are often present in SAiS 2e, CGR1 and on 1992#17.
Dreamslayer
In its pure type, a dreamslayer (from MC9) is a winged, bipedal lizard with a featureless glowing oval for a face. Dreamslayers roam the Astral Aircraft searching for sleeping beings who’re in Wildspace. They enter the sleeper’s dream, the place they resemble a shrouded humanoid or take the type of the dreamer’s best concern. Dreamslayers drive their victims to witness the deaths of family members, draining intelligence within the course of. If utterly drained, the dreamslayer takes management of the physique after which tries to expertise as many excessive feelings and bodily sensations as doable till, after just a few days, it’s hurled again to the Astral, leaving solely a corpse.
Dweomerborn
Most spelljamming ships produce an invisible magical power exhaust. Often this power spontaneously kinds right into a sentient creature referred to as a dweomerborn. It seems like a vaguely humanoid cloud of fog, a bit of bigger than a human. Dweomerborn feed off magic. They hunt for a spelljamming craft, lock on to the exhaust path and use this to drag themselves aboard. There, they drain magic from spellcasters and magic gadgets till they’re sated. They’ll use their claws to make bodily assaults if they should. Dweomerborn are detailed in MC9.
Eldritch Lich (often known as a Grasp Lich)
The eldritch lich (from MCV1) is a lich created when a Nice Outdated One implants a Far Realm parasite inside it. The parasite causes unusual tentacles to sprout from the lich’s physique, and an alien mouth is seen in its torso. A robust opponent, an eldritch lich has parasitic tentacles that may dissolve somebody right into a gibbering mouther, a psychic whisper and a variety of spells. The eldritch lich was possible based mostly on or impressed by the grasp lich from LoS, which additionally has its origins in “guarantees made to darkish, extradimensional powers” and the same desiccated look. Not like its eldritch kin, a grasp lich has a paralysing contact, regeneration, and might animate zombies and skeletons.
Elmarin
Normally encountered within the neighborhood of fire-based celestial our bodies, elmarin are small creatures made of fireside. They vary in color from pink to violet, and are about as clever as animals. Elmarin usually are not aggressive until they’re cornered, however they’re curious and will by accident ignite flammable gear whereas investigating passing spelljamming ships. When an elmarin dies, there’s a small probability that it’s going to go away an ioun stone behind. Elmarin seem in SAiS. SJR2 particulars a kind of cannon ball that summons an elmarin when it strikes.
Ephemeral
These undead spirits are all that continues to be of people who’ve died within the phlogiston. Ephemerals hunt in packs, with their contact draining well being and intelligence. A humanoid killed by an ephemeral turns into one. If they’re as an alternative utterly drained of intelligence, they turn out to be possessed. Ephemerals search to own humanoid hosts in order that they will return to a crystal sphere and from there transfer on to the afterlife, at which level they abandon their host as a senseless husk. Ephemerals stands out as the stays of a race who managed to crack open their crystal sphere, permitting the phlogiston inside it. They seem in SAiS 2e.
Esthetic
Though they’re alive, esthetics are as a lot automobiles as they’re monsters. Every one is created by the reigar it carries and its look is as distinctive as its symbiotic host. Esthetics hunt by driving a hole boarding spike into animal victims to soak up vitamins. This spike can be used to disgorge boarding events into enemy ships they’ve immobilised utilizing their jammerscream assault. Esthetics can’t journey within the phlogiston, however there are rumours of even bigger reiger craft able to transporting esthetics. Esthetics are detailed in MC7 and on 1992#613.
Examiner (often known as a 4-Eye)
These unusual beholder variants appeared first in MC7 after which in MM 2e and IT. They’re four-foot-diameter spheres with no central eye and a mouth on the underside of their our bodies. They’ve 4 small eyes on the finish of antennas and 4 limbs able to gripping and utilizing implements. Examiners are the instrument wielder caste of beholder type, however they don’t seem to be very courageous and normally serve different beholders as students and clerks. Their eyestalks have utilitarian powers, together with a kind of defensive spell reflection.
Falmadaraatha (often known as a Fal)
The Fal are a race of long-lived, gigantic, hermaphroditic slugs (from MC9) who thrive on research and studying. They’re peaceable, however are completely able to defending themselves utilizing a type of telekinesis or with their ferocious bites. Normally solitary, they often collect in small numbers to debate subjects resembling philosophy and metaphysics. Most Fal are prepared to reply the questions of tourists in alternate for presents, however they view visits extra frequent than annual as rude. Fal eat leafy inexperienced vegetation and are keen on wine. They’ll reside for greater than 2000 years
Feesu
Feesu are giant, space-going moths that journey in swarms and glow inexperienced with a phosphorescence generated by their bodily fluids. They’re thought-about unhealthy luck by house travellers for 2 causes: First, like all moths, they’re interested in gentle, which they use to recharge their phosphorescence. A cloud of brightly glowing feesu usually attracts undesirable consideration from pirates and hostile ships. Second, feesu retailer air of their wings, so when a cloud of visiting feesu departs from a ship, it takes a big quantity of the ship’s air envelope with it. Feesu may be present in MC9 and on 1993#223.
Firebird
Like their terrestrial kin, the enormous eagles, firebirds have eager eyesight, and might assault with giant claws and sharp hooked beaks. In addition they have an excessive physique temperature, which supplies them a physique wreathed in flames and shiny, blue-white eyes. These scorching flames add hearth harm to any assault and ignite flammable components of a ship. Firebirds use their fiery power to journey by way of Wildspace and decide off crew from ships they encounter. They’ll produce a lance of flame able to burning by way of hulls to get to passengers hiding inside. Firebirds are generally hunted for his or her feathers, that are components for elixirs of life. They are often present in MC9.
Firelich
A firelich is created when a high-level evil mage making ready to ascend to lichdom by accident explodes within the phlogiston. A firelich seems like a flaming comet, some eighteen ft lengthy, with the face of the deceased mage forming the physique of the comet. It screams (actually) by way of Wildspace, searching for issues to collide with, in a determined and futile try and extinguish itself. A firelich will slam right into a ship and explode right into a fireball, however its life-force promptly reforms right into a comet. The firelich is detailed in MC9 and one may be present in a pocket jail floating by way of Wildspace in A Lair of Flame in SJR8.
Flame Swallow
Discovered on the hearth our bodies of Ignia and Garrash (SJR4), flame swallows are bigger, red-coloured variations of terrestrial swallows. They’re surrounded by a nimbus of orange hearth which extends a number of ft from their our bodies. This ignites flammable objects on contact. Flame swallows discover nice pleasure in enjoying in fires, and can begin them for their very own amusement, making them a hazard to any spelljamming craft they encounter. They possible originated on the Elemental Aircraft of Fireplace, however are actually uncommon there, discovering fiery worlds on the Materials Plan extra amicable. They die if pressured into environments colder than boiling water. Flame swallows usually are not aggressive however will hunt different fire-dwelling creatures for meals given an opportunity to take action.
Circulate Barnacle
These barnacles are the dimensions of a human head, and are discovered largely within the phlogiston. They drift in house till they discover one thing to connect to. As soon as hooked up, stream barnacles use their parrot-like beaks to devour natural and mineral matter alike. They’re practically inconceivable to dislodge whereas nonetheless alive. Circulate barnacles dislike extreme warmth, gentle and air. They’re edible in a push, and infrequently type helpful blue-white pearls. Circulate barnacle shells can be utilized as shields and their essence is used to make sovereign glue. They’re detailed in SJR1.
Flowfiend
Deep within the phlogiston is a rocky island constructed out of hundreds of calcified victims of the stream. A mysterious entity referred to as the “Nice Father” seems right here infrequently to create new flowfiends from captives delivered to the island by different flowfiends. The remodeled beings develop as much as a 3rd taller than their authentic measurement and acquire two additional arms. They’ll assault with every of their 4 clawed fists, or with their razor-sharp bites. Flowfiends have exaggerated, rippling muscle groups beneath a sickly yellow pores and skin. Once they assault spelljamming craft, which they do as usually as doable, solely evil beings are carried away to be remodeled by the Nice Father. Different travellers are crushed and bitten right into a bloody pulp. Flowfiends may be present in MC9 and on 1993#278.
Focoid
Focoids are giant, clear gelatinous creatures that lurk close to shiny celestial our bodies. Their our bodies encompass three joined spheres, which they use as lenses to focus beams of power at passing ships. Focoids are carnivorous, consuming the stays of the inhabitants of ships they’ve destroyed. Since they’re clear, focoids are normally solely seen whereas they’re digesting their final meal. They’re thought-about a navigational hazard and lots of ports supply a bounty on focoid carcasses. Focoids are solitary, however three will often meet to breed. They are often present in MC7 and on 1992#496.
Fractine
Fractines fly by way of Wildspace and the Astral Sea, consistently folding and unfolding like origami. Throughout encounters, a fractine flattens right into a two-dimensional, mirrored floor about 11 ft tall. A fractine feeds off magical power and lightweight it syphons from its environment with out inflicting hurt. If it must, a fractine assaults by falling on a goal, or by imprisoning somebody inside itself. A smashed fractine breaks into two smaller fractines. If destroyed or starved of power for greater than ten days a fractine loudly shatters into nothing. The 5e fractine is in MCV1. The sooner MC7 model did quite a lot of various things when it fell on somebody, together with probably duplicating them.
Furnace Golem
A furnace golem is what you get in case you cross a spelljamming helm with an iron golem. Present in MC7 and 1993#60, a furnace golem can devour magical gadgets and switch them into spelljamming power. Furnace golems are clever and able to logical however sluggish dialog. They’re versatile in battle, utilizing improvised weapons, thrown objects, or simply their highly effective crushing fists. Furnace golems are heat to the contact and have glowing pink eyes. They’re heavy sufficient to shake buildings once they stroll. A destroyed furnace golem releases a pool of its interior molten iron.
Gadabout
Vegetation with butterfly wings and greedy branches, gadabouts are grown by spacefaring elves for use as private conveyances. In return for daylight and water, a gadabout permits its wearer to fly by way of house with a provide of air and vitamin for as much as sixty days. Gadabouts can reside as much as 25 years, and one instructions a good worth on the open market (at the least 2,500 gp). They can be utilized by humanoids as small as gnomes or as giant as ogres. Gadabouts are the modified fruits of the elves’ residing ships. When a gadabout is destroyed, it quickly decomposes right into a foul-smelling mess. Initially present in MC9, the gadabout was up to date to 5e in MCV1.
Gammaroid
A gammaroid (from MC9) is an immense (2500’ diameter) snapping turtle that’s simply mistaken for an asteroid. Its main food regimen is gossamer nobles, however a gammeroiud will assault a spelljamming craft whether it is hungry sufficient. It might probably retract its head and limbs, and spin on its central axis whereas transferring at spelljamming speeds and generally makes use of this as an assault. Gammaroids reside for millenia. Eggs are laid within the magma layers of a planet, and the hatching younger trigger nice destruction. The shell of a lifeless gammaroid can fetch a fortune when bought as a spelljamming hull.
Gargantuan Praying Mantis
These big bugs are frequent within the equatorial areas of the water physique Karpri in Realmspace (SJR2). As huge as an grownup human, a praying mantis makes use of its camouflage to hunt prey, attacking an unsuspecting goal with its two spiny entrance legs and a chunk. It has a tricky exoskeleton, and fights fearlessly till it’s critically damage. Mantises are solitary, territorial creatures who aggressively defend their turf from others of their type. Large variations of the praying mantis can be present in MM2 1e and MM 3e, however these variations are about twice as giant because the one native to Realmspace.
Large House Hamster
Spelljammer has a various forged of unusual and weird monsters, however the creature most frequently related to the setting might be the enormous house hamster. Initially bred by Krynnish gnomes, it’s now a staple herd animal of spacefaring communities. Large house hamsters can devour important quantities of meals and water, and breed quickly and incessantly if left unchecked. They mutate simply, resulting in many variants, together with the notorious miniature big house hamster. The enormous house hamster initially appeared in MC7 and a “Relatively Wild” model on 1992#716. Due to the Dungeon Masters Guild, followers can now purchase entire books about these house rodents.
Giff
Hippopotamus individuals who have a civilization based mostly solely on army service, the giff are ubiquitous in Wildspace. They rent themselves out as mercenaries and are consultants on many weapons, notably firearms and explosives. They’re much less keen on magic, viewing it with suspicion. Inside giff society, each member has a army rank and subrank and faithfully follows orders from these of upper rank. Giff won’t ever struggle others of their very own type. Some giff have vibrant tattoos which serves as a report of their service. Giff are detailed in lots of locations, together with SAiS 2e, 1991#281, CGR1. Du34, PO:SP, Dr339 and most just lately MotM.
Gonnlingdaah (often known as a Gonn)
Not each monster is hostile. The Gonnlingdaah are a race of singing spheres, ranging in measurement from 25’ to 1,000’ in diameter. They journey by way of Wildspace making terribly lovely music and doing what they will to protect life. The Gonn use their music as others use magic, they usually can hurt or heal others with their sounds. Gonn don’t prefer to be disturbed too usually, however they like to reply questions, tending to spend a number of days singing earlier than lastly attending to the reply. Gonn are detailed in MC9.
Monsters of Spelljammer (half 2) will proceed with Gossamer
Sources
1991 |
1991 Buying and selling Playing cards |
1992 |
1992 Buying and selling Playing cards |
1993 |
1993 Buying and selling Playing cards |
AC |
Astromundi Cluster, The |
ALQ4 |
Secrets and techniques of the Lamp |
CGR1 |
Full Spacefarer’s Handbook, The |
Dem |
Demonomicon |
Dr159 |
Dragon #159 |
Dr339 |
Dragon #339 |
Dr350 |
Dragon #350 |
Du34 |
Dungeon #34 |
Du63 |
Dungeon #63 |
Du71 |
Dungeon #71 |
Du155 |
Dungeon #155 |
ELH |
Epic Stage Handbook |
IT |
I, Tyrant |
LoM |
Lords of Insanity: The Guide of Aberrations |
LoS |
Legend of Spelljammer, The |
MC7 |
Monstrous Compendium Spelljammer Appendix |
MC9 |
Monstrous Compendium Spelljammer Appendix II |
MCA1 |
Monstrous Compendium Annual Quantity One |
MCA4 |
Monstrous Compendium Annual Quantity 4 |
MCV1 |
Monstrous Compendium Quantity One: Spelljammer Creatures |
MM 1e |
Monster Handbook (1st Version) |
MM 2e |
Monstrous Handbook |
MM 3e |
Monster Handbook (third or 3.5 Version) |
MM 4e |
Monster Handbook (4th Version) |
MM 5e |
Monster Handbook (fifth Version) |
MM2 1e |
Monster Handbook II (1st Version) |
MM2 3e |
Monster Handbook II (third Version) |
MoF |
Monsters of Faerûn |
MotM |
Mordenkainen Presents: Monsters of the Multiverse |
MotP 3e |
Handbook of the Planes (third Version) |
P55 |
Polyhedron #55 |
PMCA2 |
Planescape Monstrous Compendium Appendix II |
PO:SP |
Participant’s Choice: Abilities and Powers |
SAiS 2e |
Spelljammer: AD&D Adventures in House |
SAiS 5e |
Spelljammer: Adventures in House |
SJA1 |
Wildspace |
SJA2 |
Cranium & Crossbow |
SJA3 |
Crystal Spheres |
SJA4 |
Below the Darkish Fist |
SJQ1 |
Coronary heart of the Enemy |
SJR1 |
Misplaced Ships |
SJR2 |
Realmspace |
SJR4 |
Sensible Planetology |
SJR6 |
Greyspace |
SJR7 |
Krynnspace |
SJR8 |
House Lairs |
SJS1 |
Goblin’s Return |
SS |
Savage Species |
UA:TotM |
Unearthed Arcana: Vacationers of the Multiverse |