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Does it actually matter if Remaining Fantasy XVI doesn’t have a conventional get together system?

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As we await additional information of Remaining Fantasy XVI, and with a PlayStation State of Play stream that would host an replace on the best way, my ideas have been drifting again to what we would anticipate from the sport. One query round how the sport will play can be a sticking level for some followers: what about events? 

By which I imply: will FF16 have a conventional ‘get together’ system, the place gamers will take direct management of multiple character? Will Clive journey for an prolonged time with a bunch of allies? This has been a Remaining Fantasy franchise staple – however from the little we’ve seen of FF16, I more and more imagine this may very well be the sport to interrupt that custom.

All of that is conjecture and supposition, in fact. We’ll be taught extra quickly. However why do I imagine that? Properly, let me clarify what’s feeding these ideas. 

Once you take a look at the scant footage of FF16 launched up to now, we’ve obtained what seems to be an action-focused fight system the place summon powers at the very least partially take the type of small strikes executed mid-combat. Within the first trailer, we see Phoenix’s wing summoned to ship enemies flying into the air able to be air comboed, and Titan’s fist used to slam into enemies to interrupt their guard. Scrutinizing that footage final 12 months, I additionally felt we noticed what positive seems like a jump-cancel to observe up on a launcher assault. Principally, it’s seems way more dynamic and action-focused than the extra conventional fight on supply in FF7 Remake. It seems extra like a pure motion sport. 

All of this is sensible when a number of the seemingly staffing of FF16 is taken into account. You possibly can, in spite of everything, be taught rather a lot about what a sport may be like by analyzing who’s making it. That’s why we beforehand featured a big profile on FF16 director Hiroshi Takai – however on this article, I wish to take a look at one different staffer specifically.

Just a few years in the past it was broadly reported that designer Ryota Suzuki had left Capcom and joined Sq. Enix, and was working because the Battle Director on a large-scale challenge inside the enterprise division led by Naoki Yoshida, FF16’s producer. Whereas Sq. Enix hasn’t supplied affirmation, it seems inevitable that Suzuki is the fight lead of FF16. 

Why does this matter? Properly, Suzuki’s historical past is telling: he was most just lately a design lead on Satan Could Cry 5. Earlier than that, he labored on the really legendary Dragon’s Dogma. These are single-character video games – although in fact Dragon’s Dogma has its ‘pawn’ system the place the protagonist is joined by AI companions. These are the kinds of fight methods Suzuki has essentially the most historical past with, and one can undoubtedly see Satan Could Cry DNA within the footage we’ve seen of FF16’s fight up to now.

Suzuki might naturally be working with others at Sq. Enix to mix a extra conventional get together system with the kind of fight he’s recognized for. However then the footage we’ve seen up to now of FF16 appears decidedly solo-focused. Solely in a single clip will we see one other AI-controlled character becoming a member of Clive in fight – and it’s awfully temporary. 

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Then there’s Naoki Yoshida himself. In 2016, he referred to as out God of Struggle and Horizon Zero Daybreak as the kinds of video games he was “annoyed” Sq. Enix wasn’t making. I wouldn’t be stunned to see Yoshida make a sport in that type of vein. If FF16 has rather a lot in frequent with God of Struggle, it’d make sense. A part of the energy of those video games is with their resolute deal with having gamers determine with a single protagonist. That doesn’t cease these video games having a powerful supporting solid – however it does imply there’s a extra laser-tight deal with the lead than is conventional in FF.

In context of the collection, I additionally really feel it is sensible. Greater than anything, FF15 was a love letter to friendship and the idea of the unbreakable bonds of a celebration of 4 Warriors of Gentle. A extra solitary protagonist, on a mission of revenge, would severely differentiate it. And regardless that FF15 was a narrative a few get together, we mustn’t neglect that it was first launched with none get together management – just a few AI buddies. In that sense, it feels as if even with the story focus, get together fight was an afterthought there, too..

To be clear, my suggestion isn’t that Clive could be an entire loner. Clearly he’s going to have pals – we have already got a few different FF16 characters that’ll play a key function within the story revealed. There’ll inevitably be others; relationships are a key piece of Remaining Fantasy that can not be assailed. Some visitor characters will inevitably come and go, because the likes of Aranea and Iris did again in FF15. 

What I doubt is that Clive will ever kind the top of a everlasting get together of adventurers, or that gamers can have direct management over anyone aside from Clive. I simply really feel the celebs are aligning for FF taking a step away from these methods for this entry.

The query is, if that is so… does it matter?

Every time I’ve casually urged my perception that FF16 may take this route earlier than, to some followers it’s clearly blasphemy. However I don’t see an excessive amount of of a problem, myself. The best energy of Remaining Fantasy is that it’s at all times altering and rising, and very often taking cues from different well-liked video games of the period. It’s pure FF may look to a sport like God of Struggle or The Witcher 3 for steerage – and this typically shouldn’t preclude the supply of an authentic, thrilling, and totally FF-worthy expertise.

Moreover, there’s a secondary issue: the continuing adventures of Cloud and his get together of buddies in FF7 Remake. We’re additionally awaiting the second a part of that, the place that sport’s group will proceed to construct on the perfect trendy interpretation of ATB turn-based and party-driven fight so far – which implies followers that need that type of expertise will likely be well-served in comparatively quick order.

That’s my argument and reasoning, at the very least. I perceive that for others the problem is extra fraught, nonetheless. What would you like from FF16’s fight system? Would the dearth of a celebration be a deal breaker? If nothing else, it’s enjoyable to consider whereas we await the reveal of extra info – together with a affirmation of how Clive’s journey will play.



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