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Again in December 2021, indie developer Triune Studios introduced Struggle of Dragnorox, an attention-grabbing and bold MMORPG that promised hardcore, high-risk gameplay with real-life dungeon masters guiding gamers by the narrative. It was rebranded earlier this yr as Everlasting Tombs after the studio determined to tune down its hardcore mechanics and focus extra on sandbox parts and open-world exploration.
Extra not too long ago, the Oregon-based studio launched a complete 35-minute gameplay video of the present state of the sport with commentary from Artistic Director Josh Caba. The video exhibits off early gameplay footage of the sport’s biomes, metropolis gameplay, melee fight, questing, character UI, and extra.
Through the walkthrough, Caba additionally threw jabs at microtransaction-fueled MMORPGs with a promise to steer the style to a model new route.
“We hate the place the MMORPG market has gone over the past decade,” Caba mentioned. “As an alternative of epic sieges, intense boss fights, and deep exploration with your mates, we began having to swipe our bank cards to purchase cosmetics for video games that aren’t even out but or pay to get quicker expertise or clearly all of the pay-to-win stuff on the market, and this isn’t the place this style ought to have gone.”
“We intend to innovate and push this style again into the route it ought to have gone to begin with,” he added.
Everlasting Tombs is scheduled for launch in early 2025 with open beta signups now open for these serious about taking the sport for a spin forward of the pack.
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