We have emerged from the depths of the BioShock sequence to start a contemporary season of Video Gameography! We’re doing issues in a different way this time as we’re discussing the gameography of a developer slightly than masking a person recreation sequence. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we proceed our season by analyzing the second recreation in Supergiant’s catalog, Transistor.
Launched for PlayStation 4 on Might 18, 2014, and PC a day later, Transistor was a really totally different recreation for Supergiant to make in comparison with its freshman effort just a few years prior. Improvement began just some months following the discharge of Bastion, and whereas its first recreation was a hit, the tight-knit studio needed to show what it did wasn’t lightning in a bottle. On this episode, we talk about the varied methods Supergiant pushed towards the ever-present shadow of Bastion within the video games design and the studio’s manufacturing strategies. We additionally cowl the method of making a brand new retro-inspired cyberpunk setting, the distinctive tactical motion fight, and the way the studio landed on a unvoiced lounge singer named Pink and her speaking sword, the Transistor, as the principle characters.
Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Sport Informer Journal Content material Director Matt Miller (@MatthewRMiller) for a verbal stroll via the historical past and narrative of Transistor!
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