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Into the Fray can be out tomorrow for Albion On-line, and one of many vital elements of this total huge replace is the rework of the Magic Employees line. A lot of the traces will get reworked on this replace, with the remainder to comply with. At present, the dev crew is taking us behind the scenes of the visible facet of the rework, which goals to make staffs extra simply distinguishable, simpler to inform aside in battle, and differentiate between one-and two-handed weapons.
The character of the Magic Employees and the way it’s wielded is precisely one of many questions the artwork crew had the job of working to tell apart. Not solely did it come all the way down to what number of fingers you’d want for a specific weapon, however they needed to talk one thing with look, dimension, and energy stage by the visible qualities.
This additionally comes by within the new animations, which apply to one of many sport’s oldest weapon traces.They needed to deliver the brand new designs up consistent with newer weapons, whereas nonetheless altering the appear and feel. The visuals purpose to create extra of a sense of being a mage, cleric, or a druid being a spellcaster as an alternative of feeling such as you’re carrying round an enormous outdated stick. The Magic Employees line now has about 4 instances as many animations as earlier than.
Creating visible id now applies to what sort of Employees it’s. Within the dev weblog, they shared {that a} Nature employees can be product of wooden and have leaves of their tier colours whereas Holy staffs will now have a glowing white circle by the highest. New animations comply with this lead, so therapeutic spells can be “much less aggressive than fight spells, which have forceful and quick motions to focus on enemies”.
You may head to Albion On-line to learn the total preview of the Magic Employees rework, together with how different developments, just like the Warfare Gloves, influenced these new weapon reworks.
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