Google, Netflix, Apple and Amazon are the “barbarians on the gate” of the video games trade, says ex-Sony boss



Former chairman of PlayStation Studios Shawn Layden has Ideas and considerably dire warnings concerning the videogame trade’s future, although what precisely he means by “the videogame trade” is a bit open to guesswork.

Talking on stage with GamesIndustry.biz head Christopher Dring at GI’s Funding Summit in Seattle, Layden listed three challenges the aforesaid trade should face. “First, consolidation might be an enemy of creativity,” he mentioned, referring to current mass acquisitions and studio closures akin to Volition’s demise by the hands of Embracer Group, who’ve scooped up developer after developer lately, apparently extra with a view to attracting funding than growing video games.


“I additionally suppose rising prices in gaming are an existential risk to all of us,” Layden went on. “And the entry of non-endemics into the sector – in any other case generally known as the ‘barbarians on the gate.’ Proper now we see all the massive gamers going, ‘Oh, gaming? It is bringing in billions of {dollars} a yr? I desire a piece of that’ And so we’ve Google, Netflix, Apple and Amazon eager to get a bit and making an attempt to disrupt our trade.”


Let me try some inept thumbnail sketches of Layden’s “barbarians” and their gaming endeavours. Of the 4 corporations in query, Apple have arguably had probably the most success within the gaming world. Their App Retailer has lengthy been a worthwhile hub for cell titles, and the newer boutique Apple Arcade subscription service appears to have a following, amongst video games journalists at the very least.


Amazon, against this, have spent a boatload of cash making an attempt to ascertain a foothold in growth to minimal avail. They launched their very own Video games division in 2012, with studios at the moment working in San Diego, Seattle, Orange County and Quebec. Their larger in-house initiatives embody New World, which I’ve not performed however perceive to be type of colonialism plus magic, a forthcoming Lord of the Rings MMO and the following Tomb Raider. Amazon are additionally rumoured to be engaged on a Steam competitor, known as “Vapor”. However regardless of hiring quite a few luminaries akin to Portal designer Kim Swift, they’ve struggled to provide a giant hit. Amazon laid off round 100 folks from their Video games division this April.


Nonetheless, they’re doing higher than Google, who lastly shut down their much-touted, long-ailing Stadia cloud gaming service in January – Kotaku has an prolonged inside report on the topic. Google do after all have their very own, comparatively affluent cell gaming enterprise, with a Play Cross subscription mannequin. Final however not least, there’s Netflix, which is creeping quietly alongside with a subscription service that features current indie darling IMMORTALITY, and a steady of acquisitions together with Highway Not Taken dev Spry Fox and Oxenfree developer Night time College Studio.


Apple and Netflix, Layden reminded audiences, have already made mincemeat of the normal music and film industries. Apple “satisfied all people that 99 cents per track was a good suggestion”, he mentioned, whereas Netflix doomed many cinemas by “getting some content material, getting some licences, and nailing it to your own home”. He is “hoping gaming would be the first trade the place we disrupt ourselves, the place it does not take a Google or an Amazon to fully flip the desk. We ought to be good sufficient to see these adjustments coming and put together ourselves for that eventuality.”


I’m not a Enterprise Head, as you have in all probability detected, however I’ve a bunch of emotions about this. I am not significantly keen on any of the massive corporations Layden described, however then once more, I view giant firms as functionally interchangeable when it comes to their priorities and values, whether or not “endemic” or not. As Dring identified throughout Layden’s keynote, Sony and Microsoft have been themselves dastardly outsiders, as soon as upon a time. I can nonetheless bear in mind the brouhaha about PlayStation stealing gamers from Nintendo.

I’ve additionally just lately been studying Brendan Keogh’s (free open-source) e-book The Videogame Business Does Not Exist, which argues that discussions like these body “the trade” as a singular entity that encompasses all significant videogame manufacturing, and as such, omit the work of people and groups who make video games based on an entirely totally different understanding of the videogame “subject”. Do you may have any ideas on the topic to share?





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