From JohnnFour
I used to be excited to play however bored inside minutes.
It turned troublesome to focus. I seen different gamers beginning to zone out too.
We had been on Zoom, making it even tougher.
Concepts and collaboration stopped.
It turned GM => Participant => Repeat. No move between gamers. No move between get together and GM.
And the story disappeared. We had been taking part in hit level countdowns.
Then the GM rallied.
Did an superior job.
And everybody was again into it.
However I used to be watching, and will see how onerous the GM labored to get the power again.
Vitality we started with however misplaced due to a sluggish begin.
I consider it’s tougher creating constructive power than it’s preserving it.
So we need to begin periods off with a bang!
And maintain that power going all through the session.
I counsel doing this in RPT #581 The First 15 Minutes.
And right here’s a easy three-step method for making this occur every time….
Step 1: Tweak the Final Encounter
You start as you ended final sport.
If standing earlier than a door, you begin with clear motion.
If on the town, you begin with a confusion of selections.
Whether or not aware or not, our session endings set the stage for our session beginnings.
So our alternative right here is to improvise session finales for Bang! kind begins.
How will we do this?
We put the sport into Encounter Mode as we wrap every session up.
What I imply is, we’re operating an encounter and never doing admin stuff. We’re not on the town buying or doing different non-encounter, non-dramatic actions.
We break mid-encounter to provide us a easy and clear option to begin the subsequent session.
Do that one factor and your GMing life turns into a lot simpler since you’ll have 100% confidence in how subsequent session will begin.
In flip, this allows you to lean into prep simpler, since you’ll at the least have management of the primary encounter.
So, if you see session time hitting the previous couple of minutes of gameplay, do what you possibly can to enter into encounter mode.
Step 2: Spot Your Second
We are able to cease an encounter at any time.
High of initiative when you’re in fight or are roleplaying-in-order works nice.
However that’s only one choice.
Attempt to discover a story hook and dangle that to finish a session. An exit hook you may name it.
It will get everybody excited for subsequent session as a result of they’ll need to know the way the story seems.
For instance, I typically finish mid-combat. Session ends can wane in power too. So some enjoyable and significant melee in the previous couple of minutes surges pleasure.
And I’ll cease the session mid-combat when moments like these pop up:
- A number of characters lastly attain the villain and are about to take a swing.
- Somebody in an vital match-up criticals and is about to roll harm.
- A PC makes a profitable talent verify to carry out a combat-changing motion.
Information checks make superior cliffhangers too.
After a profitable talent verify or query, you give out info that units up 1,000,000 different questions for subsequent sport.
Good.
Step 3: Finish Precariously
Session-break second noticed, you now have to execute on delivering the hook that begins subsequent session with a Bang!
Very first thing I’d do is determine what kind of exit hook I’ve bought on my arms:
- A thriller the place one thing revealed within the final moments will get gamers chewing on prospects
- Bodily hazard that makes gamers anxious about potential losses
- Revelations that spur conspiracy theories
- A serious swing within the tide of battle (pun supposed!)
- Key info turns up that will get gamers planning between periods
- A shock NPC who seems in a dire state
- A second wave of foes, or even perhaps a villain, seems to solid massive doubts on the end result
We spot a chance to finish the session on a excessive notice.
Then we determine what sort of alternative it’s.
Then we tweak issues on-the-fly to help the kind of exit hook we’ve bought on our arms to make sure we don’t lose any power and might begin subsequent time with a Bang!
A thriller wants a central query that continues to be unanswered but in addition at the least three particulars to start out participant hypothesis.
Bodily hazard will get coated by your sport system. Use 3 Fight Tales to additional improve this exit hook kind.
Revelations additionally want three particulars, however at the least two particulars ought to contradict one another.
Set off planning with particulars which can be correct so gamers really feel assured spending time crafting a plan.
Fight occasions are finest constructed up with a clue give out in every prior spherical concerning the risk or probability of the occasion taking place (e.g., a crashed automobile on its aspect beginning to burn precedes a session-ending explosion).
Shock NPCs drop-in finest with a easy backstory that explains their timing and state of affairs.
We need to tweak our encounter mid-stream to help the precise kind of exit hook we’re working with.
With some hooks it is advisable intensify the hazard. Enhance the menace, even when it’s simply notion.
And different hooks want particulars. True or false, full or in any other case.
No matter kind, you need to finish mid-encounter in a spot the place gamers are on the sting of their seats keen to search out out what occurs initially of subsequent session.
You may obtain this in three steps:
- Finish your session mid-encounter
- Spot an ideal second through the encounter to pause the session
- Leverage your exit hook to finish precariously
Give this a shot and let me know the way it goes.

Focus on these sport grasp ideas on this thread on the official Roleplaying Suggestions neighborhood discussion board.