Interview with Tanya X. Brief on Boyfriend Dungeon and Secret Weapons DLC

Final 12 months, Kitfox Video games launched Boyfriend Dungeon, a title that permits you to stay the last word human fantasy. Who doesn’t wish to stay in a lazy seaside city with all of the facilities anybody might ever ask for — a spot the place some folks (and vampires) can flip into weapons you wield to battle evil presences in malls and nightclubs? Extra importantly, a metropolis by which you date these weapons, forge stunning relationships, and join with the weapon shapeshifters that make Verona Seashore probably the most magical locations on the planet.

Boyfriend Dungeon was undoubtedly certainly one of my favourite video games final 12 months. One other in a collection of Kickstarter success tales, Boyfriend Dungeon is on the easier aspect of motion RPGs, with the first focus as a courting sim for the weapons you wield. A really novel thought and executed extremely properly. Tanya X. Brief, inventive director of Kitfox Video games, allowed us a short interview concerning the newly launched DLC for this title, Secret Weapons.

Choosing a smoothie at the smoothie bar with Leah in Secret Weapons
Simply you, Leah.

RPGFan: The DLC is kind of sturdy. Why did you resolve to make it free?

Tanya X. Brief: Thanks! Properly, a part of it was that we actually suppose it’s the optimum strategy to play Boyfriend Dungeon. We’d be actually unhappy if somebody performed it with out that content material as a result of it makes the sport a lot extra full and well-rounded. The technical challenges of implementing paid DLC (particularly on consoles) additionally discouraged us from withholding it for under a choose few. We’re glad that we might afford to make it, and we hope as many individuals as potential can take pleasure in it and inform their mates about it!

RPGFan: How did releasing Boyfriend Dungeon on Recreation Go have an effect on the preliminary launch, in your opinion?

Tanya X. Brief: The thrill round Recreation Go undoubtedly obtained us a number of further gamers, followers, and articles. I believe it was ultimate for us specifically as a result of we as a studio don’t have an enormous presence on Xbox already, so it was a strategy to attain new folks and allow them to strive the sport with out first needing to drop $20 on it. The settlement we reached with Microsoft additionally benefited our psychological well being because it included a cost that made us really feel extra secure financially.

A player shielding themselves from some lasers in the Dunj in Boyfriend Dungeon: Secret Weapons.
Fast! Behind the laser shields!

RPGFan: The brand new dunj (Verona School) looks like a later-game dungeon. How did you steadiness bringing in new weapons to a extra advanced dungeon?

Tanya X. Brief: We initially supposed it to happen parallel to (and even earlier than) the nightclub dungeon! However then our skilled gamers complained it was too straightforward, so we ended up making it fairly a bit more durable simply earlier than the DLC went stay. We wished it to be enjoyable to convey ANY of the weapons in — if something, thematically, Glaive ought to have been the one which was essentially the most compelling to convey, given their experiences…

RPGFan: Jonah looks like he was a deliberate character earlier than launch. How early did you intend for Leah?

Tanya X. Brief: Each have been deliberate and introduced within the Kickstarter in 2018 as stretch objectives! Actually, we initially supposed to incorporate them within the base recreation at launch… however for our psychological well being, we lower them out into DLC.

Holmes GUESSES she can take an exercise break for self-care in Secret Weapons.
Holmes is wise as a whip.

RPGFan: How did you land on an undateable weapon that you just rank up/romance by preventing?

Tanya X. Brief: I felt like Whip wanted to interrupt the sample and actually convey a refreshing new expertise to the weapon cupboard. I knew they’d be a boss battle (actually, it appeared unusual to not battle any weapon-people beforehand, when you concentrate on it), and I knew you needed to date them… so having her romance gained completely via that boss battle made sense to me. If something, I’m wondering if we must always have had different pattern-breaking romance strategies with different weapons…

RPGFan: Do you intend to increase the Boyfriend Dungeon IP, create a sequel, or produce a brand new DLC?

Tanya X. Brief: Nothing we will announce! However I’m fairly positive this isn’t the final you’ve heard of dateable weapons!

Thanks a lot for the interview, Tanya. We admire how candid you have been along with your responses, and we’re very excited for extra adventures with dateable weapons! Please think about supporting Kitfox Video games by testing Boyfriend Dungeon, together with our Secret Weapons DLC assessment. It’s properly well worth the wait.


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