There are two methods you may strategy Crusader Kings III. On the one hand it’s a sprawling grand technique recreation the place you’re in command of a Kingdom’s total financial system, army, society and religion. On the opposite, it’s a giant ol’ RPG.
The sport’s success, in fact, stems largely from the actual fact it’s each of these items on the similar time, however that doesn’t imply the connection is at all times harmonious. For some old-time Paradox gamers, and even simply those that desire the big-picture facet of technique gaming, the way in which Crusader Kings III leans so closely into its character techniques could be a little bit of a distraction. Particular person rulers of the time have been extremely vital central figures, in fact, however making a participant juggle taxes on the similar time they’re making an attempt to get married can generally be an odd match.
It additionally creates this bizarre schism within the recreation’s focus, the place enormous swathes of its actions are carried out through numbers and sliders and buttons, whereas others are represented as actually as potential, by way of 3D fashions of characters reacting to occasions and presenting the participant with lavishly-written dialogue and occasion sequences.
Anyway, I like this, however I’m declaring the discrepancy for the handful of people that don’t just like the extra private stuff to say, man, you might be gonna actually hate this new DLC.
CKIII’s new Excursions & Tournaments DLC is a doubling down—possibly even tripling down—on the sport’s most personable diversions. Within the base recreation, one of the vital issues you are able to do is host a feast, the place vital topics flip up at your citadel, you feed them, you get together and a bunch of occasions play out that may allow you to enhance (or sabotage) relationships between them.

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Now imagine that single party dragged out for weeks or even months, and that’s this DLC. Its main drawcard presents the player with three big options: they can host a huge tournament, the kind with jousting and melee tournaments and damsels offering trophies, they can organise a lavish wedding and they can go on a Grand Tour, where you can plan—down to surprisingly minute details—a big trip around your Kingdom, swinging by your subjects and making sure everything is in order.
Like the feast, they’re a chance to make more sweeping changes to your relationships than is normally possible through regular, individual actions. Unlike a feast, though, these are a huge undertaking, and for the first time properly decouple your character from the game map, in the same way we’re used to seeing the series’ armies behave.
These three events can do a lot, but beyond their gameplay ramifications they’re also just a really fun distraction from the mundanity of your daily rule. They lean very heavily into the idea that you’re playing as person who is capable of doing cool medieval shit, which really, is what a lot of us are here for. A tournament is one of the oldest medieval tropes there is—just ask A Knight’s Tale—and quite frankly it’s crazy we haven’t been able to host one like this until now.
Same goes for the tour! It’s literally the establishing premise of A Game of Thrones; how could Bran have ever become King if he hadn’t been pushed out a window by a visiting Lannister? And sticking with George R R Martin’s work, the grand weddings are just as important, especially since they let you plan both normal weddings—right down to managing the invite list—and, once again with the Lannisters, murderous weddings.

Crusader Kings has forever had a problem where, thanks to games taking place over generations, there comes a point every game where the churn of characters means your allies and enemies start to feel like a rotating collection of random faces and personality statistics. CKIII’s Throne Room DLC tried to make issues a bit of extra private, however these massive occasions go approach previous that. Swinging by your topic’s citadel to have a chat, or arguing together with your fiancée’s sister over marriage ceremony preparations pushes this collection the closest it has ever come to essentially making you’re feeling such as you’re coping with folks.
Every of those three massive occasions value some huge cash to host, and take plenty of time to finish, so that you may not need to be triggering one yearly. Or possibly you do; I feel they’re concerned sufficient that once more, for the primary time in collection historical past, they provide gamers with an inward focus—who care extra about inside politics than “portray the map” with their invading armies—sufficient to try this they will content material themselves with solely enjoying that approach.

There’s in fact extra stuff than simply these headline additions. Like most main Paradox updates there are additionally some vital modifications coming to the bottom recreation, which all gamers will be capable of get pleasure from, not simply these paying for this DLC. Regencies have change into much more concerned, the barbershop has been made quite a bit cooler and also you’ve now received the choice to station your men-at-arms someplace particular on the map.
I can’t emphasise sufficient how a lot of a pleasure this DLC shall be for anybody who performs Crusader Kings III and enjoys the role-playing facet of issues. The primary time I performed by way of a Grand Marriage ceremony I used to be in awe; for a window of time this stopped being a recreation about dynasties and energy and changed into a marriage planner and courting sim, which seems like a silly joke till you realise that who you invite and what you propose has impacts on these dynasty and energy techniques.