One of many unlucky unwanted side effects of Lord of the Rings On-line’s inhabitants growth amid its fifteenth anniversary celebrations is that all the gamers have put elevated pressure on already shaky servers. Efficiency points aren’t any new factor for this MMO, in fact, and everlasting enhancements have been a very long time coming.
To handle this topic, LOTRO’s producer put up a submit on the boards to clarify, precisely, what SSG is doing to repair up the sport’s backend. “Lag continues to be an issue, and we proceed to work on it,” he vowed. “General, efficiency is in a greater place than when Gundabad launched, regardless of bigger participant concurrencies and general participant inhabitants. ‘Higher’ doesn’t imply good, however it’s good to see that the months we spent engaged on numerous enhancements over the previous six months have borne some fruit.”
He revealed that issues acquired fairly dicey for the MMO during the last month: “With Replace 33, we noticed an enormous inflow of gamers, the likes of which we haven’t seen in a minimum of six years. This has led to worsening efficiency throughout all worlds. We even thought we’d misplaced a Landroval blade — somebody’s gonna use this to attempt to argue we’re or aren’t virtualizing, we nonetheless are, however VMs nonetheless gotta reside someplace — however it went down briefly and was efficiently revived.”
Apparently SSG has “a number of initiatives” within the works, together with 64-bit servers, creating instruments to establish points extra shortly, enhancements for the 64-bit consumer, and options designed to deal with the lag with the sport’s databases.
“A good portion of the engineering effort that’s being accomplished and deliberate for the approaching 12 months is targeted on persevering with to enhance the efficiency of the sport for everybody,” he concluded.