Prepared at Daybreak, the Meta-owned studio behind Lone Echo affirmed in the present day that it has largely moved on from its prior PC titles and has begun work on “new, thrilling initiatives”.
Prepared at Daybreak is the studio behind considered one of PC VR’s most immersive video games: Lone Echo (2017), and its common multiplayer spinoff, Echo VR. Following the discharge of these two titles, the studio was finally acquired by Meta in 2020, after which lastly launched Lone Echo II on PC in late 2021.
Between these two factors, Prepared at Daybreak introduced its multiplayer spinoff, Echo VR, to Quest, the place it has remained a well-liked social sport on the platform and the clear focus of the studio.
However not all of Echo VR made it to Quest within the first place. On PC the sport is compromise of two modes, ‘Echo Area’ (a sport of zero-G final frisbee) and ‘Echo Fight’ (a zero-G workforce shooter). Solely ‘Echo Area’ ever made it to Quest.
At this time the studio affirmed it is not going to be bringing ‘Echo Fight’ to Quest, nor does it plan any future content material updates for the mode.
Echo Fight was constructed particularly for the Rift utilizing PC spec and PC engine particular options as our pointers for constructing maps and methods. Shifting this sport mode over to Quest / Quest 2 wouldn’t be doable with out main adjustments to the sport itself. Due to this fact, we wish to reiterate that we’ll not be bringing Echo Fight to Meta Quest. Fight remains to be out there for play [on PC VR].
Our workforce loves this neighborhood and the work that we’ve put into Fight, nevertheless it isn’t possible for us to proceed to keep up. Echo Fight will stay out there for play and our servers will proceed to function for our gamers. Thanks a lot to our neighborhood that proceed to focus on Fight, showcase some prime tier gameplay, and all the time carry a smile to our faces.
And whereas we had some hope that Prepared at Daybreak’s silence meant it was busy at work bringing the singleplayer Lone Echo and/or Lone Echo II to Quest, it seems the studio can be prepared to go away these initiatives behind, saying the workforce has shifted to different initiatives.
[Regarding Lone Echo II] we’re conscious some gamers have reported points on particular PC set ups, we sadly haven’t been in a position to establish a particular root trigger for the crashes reported. Attributable to this and the truth that the workforce have shifted over to work on different initiatives, we’ve got no plans for added patches or updates to Lone Echo II sooner or later. This contains bug fixes and localization. We perceive this information might be upsetting and apologize for any frustration it might trigger.
To that finish, the studio has little to share on what’s subsequent, however did verify that it’s “within the early phases of engaged on new, thrilling initiatives and might’t wait to share extra details about them sooner or later.”
It isn’t clear at this level whether or not these initiatives can be based mostly on Lone Echo or new IP, nor do we all know if they may even be VR titles (however our fingers are absolutely crossed).