Home Virtual Reality Games Meta’s Subsequent-gen Avatar Presentation Was Too Good to Be True

Meta’s Subsequent-gen Avatar Presentation Was Too Good to Be True


This week Meta confirmed off a preview of its next-gen avatars in the course of the Join keynote. Frankly, they appeared nice! Nevertheless, there’s… lower than meets the attention right here.

When Mark Zuckerberg appeared in Horizon in the course of the Join 2022 keynote sporting a next-gen Meta avatar with full physique monitoring I used to be frankly blown away. In comparison with the present leg-less avatars that everybody seems as in Horizon, these new fashions not solely had a full physique, but additionally extremely pure and actions with not a glitch in sight… it appeared nearly too good to be true.

From what I do know of the present tech and limitations for monitoring the physique from a headset… what was proven right here would have amounted to breakthrough work from Meta. Right here was Zuckerberg actually leaping round and touching his toes with seemingly excellent monitoring. His on-stage visitor additionally highlighted what seemed to be completely correct elbow monitoring, one thing that’s solely roughly estimated with right now’s avatars. Zuckerberg then proceeded to say that these avatars could be launching someday subsequent 12 months.

However all will not be what it appears. After reaching out to Meta to make clear what tech was used to create that section, a spokesperson instructed me the workforce used widespread exterior movement seize tech to drive the motion of the avatars, reasonably than its personal answer operating real-time on one in all its headsets.

From my dialog with Meta, the corporate defined the section was supposed to indicate off how the next-gen Meta avatars look (from a mannequin and texture standpoint) however how they moved was, “introduced for illustrative, forward-looking functions,” the corporate stated.

So I’ve severe doubts that the primary full-body VR avatars from Meta may have this stage of top of the range physique monitoring—and I’d argue the corporate was a bit of misleading right here.

What we’re most likely going to see within the first iteration of Meta avatars with legs is an AI inference of leg positions that may look believable from a third-person view… however nothing like having the ability to soar round and contact your toes—in truth, from a first-person view you most likely received’t be proven your digital legs.

However there’s little doubt that Meta’s avatars have been getting constantly higher and that the corporate has been doing tons of R&D to attempt to attain the imaginative and prescient Zuckerberg introduced.

Meta is burning the candle on each ends right here. For one it’s steadily upgrading the avatars that truly exist right now—like new face-tracking that may come because of Quest Professional—to make them extra expressive and human. And on the opposite finish, the corporate is working to attempt to take advantage of photorealistic avatars it could actually with its Codec Avatar undertaking, which it hopes will sooner or later be usable even on low-powered headsets.

So I received’t say that Meta will by no means have avatars that present the type of full-body monitoring high quality that was proven off at Join 2022. In truth there’s an attention-grabbing chance that VR controllers with on-board cameras (like Contact Professional) would possibly be capable to clear up this drawback sooner or later, nevertheless it appears sure this received’t be the case for the primary model of Meta’s legged avatars.


No comments

Leave a reply

Please enter your comment!
Please enter your name here