Reply: Basic Function-Taking part in:: Re: QOTD Sep 6: What’s the largest barrier to new gamers becoming a member of the interest?

by SeaofStars

philip.dutre wrote:

Frankly, I believe TTRPG’s are a really complicated gaming format (see all remarks about informal gaming), and can at all times be a distinct segment inside the larger gaming interest for devoted gamers. The “golden age” and large success of TSR within the 80s was additionally very a lot inflated as a consequence of an ethical panic surrounding D&D, which attracted fairly lots of people who have been wanting to strive the brand new fad. So these days usually are not an excellent reference level.

The way in which I see it (and what I mentioned a couple of posts again), is that the gaming interest is at all times dominated by one explicit format, and different codecs circle round that of their respective niches. Nowadays it is boardgames, but it surely was CCGs within the 90s, RPGs within the 80s, wargames within the 70s. The dominant format is fueled by the cult of the brand new, a couple of titles which might be a business success, the zeitgeist, after which dwindle again to regular proportions.

Having lived by these years, I don’t suppose the Satanic helped D&D (and RPGs) in any respect. It could not have destroyed the interest but it surely didn’t enhance it both.

As somebody who works in a sport retailer, anecdotal proof I do know, is that board video games, CCGs (particularly Magic) and RPGs (particularly D&D) are all large, however most individuals simply observe one department of the interest or one other. There a couple of that do two branches however solely a small silver that observe all three. Alsom I don’t see one actually dominating the opposite, generally a brand new launch of no matter will spike curiosity in a single part however then it drops again to the typical,


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