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Moonlight_Fox wrote:
Dolphinandrew wrote:
The X-card particularly I believe is helpful when folks wish to level one thing out in an unobtrusive means whereas nonetheless staying with the circulate of the sport. Lots of people right here appear to see it being utilized in a fairly ‘large’ means. However for me, it is one thing I might see a participant gently faucet once they see one thing developing they do not wish to play via, and if I am GMing I can then steer the sport away from that with little interruption or immersion breaking. It does not must be slammed on the desk with an enormous flourish. It does not must cease the sport in any respect. It may also be proactive, slightly than reactive.
And power I do not see mentioned that a lot can be the inverse of the X-Card – I do not know if there is a title for it, however I’ve seen it as a part of Roll 20’s implementation of one thing X card-like. A form of “Regardless of how a lot my character is objecting to this I am completely cool with it, do not feel any have to test in with me since you assume this is perhaps bothering me OOC, my objections are purely IC”
Now, this simply avoids barely awkward “Hey, you okay?” ‘Oh, yeah. Positive. Hold going. I am loving this OOC.’ moments slightly than the form of horror tales different security instruments may help keep away from, nevertheless it does assist hold the roleplay going, decreasing the necessity to drop out and in of it.
I can not bear in mind the place I noticed the concept of Visitors Alerts, however RED meant “I wish to finish the scene instantly”, AMBER meant “We’re shifting into territory that’s uncomfortable for me, please remember” and GREEN imply “Regardless of what my character says, I as a participant am OK with this scene, please proceed”
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