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by St Cretin
I would say to facilitate the sport for the gamers by offering a framework and a story for the sport.
A bit extra particularly, he/she supplies the story, accounting for the participant characters and their background, offering the reactions of the sport world to the actions of a gamers primarily based on an inside logic and set of values established within the sport world.
Ideally the GM supplies an attractive and immersive expertise by a. description, b. visualization, possibly even c. enacting/first particular person roleplaying (the NPCs) engaging the gamers to do the identical and act as their characters would (as an alternative of an uninhibited model of the gamers, aka Homicide Hobos). She/he also needs to present for plot twists, surprising turns and ranging challenges inside the sport world, to keep away from grinding or different repetitive duties (personally, I embrace fight on this. No NPC needs to die (except a part of the story), so they may plan their battles, if they will, use their strongest talents, search for benefits or flee, possibly even give up, if doable.)
I’m certain I forgot one thing that others will level out later, however that is high of thoughts for me after I GM.
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