Hey Rob, I do this as nicely. If my gamers inform me what they wish to do, I’ll typically allow them to attempt to set the issue. In the event that they wish to do one thing that’s actually onerous, I’ll inform them that they estimate there may be solely a slim risk of success, to allow them to determine to do one thing else. That does not occur that usually, although, and it’s a pure extension of rule-driven gameplay, with out the necessity to make negotiation a part of the foundations. In case you make a ruleset that explicitly helps negotiation with the GM, you might be inviting the gamers to haggle with you over any motion that they make.
I do not do negotiating. I do not let gamers persuade me to offer them an additional bonus for his or her probability of success. If a participant tells me that they wish to shoot an arrow at an orc, then I deal with that as an assault, and never an try at Intimidation, not even when they are saying that they wish to shoot an arrow at an orc to intimidate him. In the event that they inform me that that’s their purpose, I’ll inform them: “Then roleplay making an attempt to intimidate the orc, and if taking pictures an arrow at him is a part of that intimidation then roleplay that as nicely. However this can be an Intimidation verify and never an assault.” (BTW, for robust roleplaying that’s applicable for the state of affairs and will merely “work out” I’ll not allow them to roll in any respect, I’ll simply allow them to succeed primarily based on what they do.)
Really, I’ve had that dialogue with many teams I play with, particularly with intimidation. There at all times is the tank with excessive power however low charisma, who says that he needs to make use of his power to intimidate an enemy. hoping that he can substitute Energy for Charisma. Not going to occur. In-game rationalization is which you can be as robust as an ox, however you’ll have to be capable to exhibit that power in such a method that your enemy will get intimidated, and that requires Charisma. And the bard standing subsequent to you may not be robust, however he might be able to persuade the enemy that he has highly effective buddies or is definitely a wizard, so his excessive Charisma simply lets him intimidate enemies. The purpose is that the foundations say that for an intimidation try you need to roll Intimidation, and if I enable gamers to barter with me that they’ll use Energy as an alternative of Charisma for that, I give one character a bonus to the detriment of one other character who might then say “if I had identified that I may use Energy to intimidate, I’d not have develop into proficient in Intimidation.”