Reply: Normal Function-Taking part in:: Re: QOTD APR 18: How do your fashionable and future setting video games characterize the quick tempo of adjusting expertise? Are upgrades required to stay suitable with present tech?

by SteamCraft

As written, I don’t assume this is a matter. It’s not going to be the case that Merchandise A works tremendous at this time, however will want an adapter tomorrow. Tech would not work like that. It is going to be a sluggish course of and if wanted there might be adapters. It should simply assumed to be there. It’s unlikely to be a difficulty except the GM needs to make it a plot level and/or is being an ass.

Insofar as this is a matter, I can solely consider three conditions.

1. Incompatibility between tech from varied alien species (Plot factors in Star Trek typically do that they usually all have to adapt or convert one thing.)
2. Put up Apoc Setting the place it’s essential to rig issues collectively.
3. Sport comes out and imagines the close to future, however the close to future would not occur like that. So, it’s a must to replace the sport based mostly on present tech after which think about future tech. That once more would not precisely work out, so that you then have to do the updating once more, and so forth. (This is able to be Shadowrun’s difficulty with maintaining with tech. Considerably with Cyberpunk, however to a much less extent because it wasn’t up to date and Purple form of pushes some features of tech again the one thing nearer to the 80/90s.)

Nonetheless, these conditions don’t look like what’s being requested about.


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