by dysjunct
robbbbbb wrote:
It is the form of teamwork that might be actually well-suited to an RPG if somebody determined they wished to implement it, however to date no one has seen match to try this in a guidelines implementation. (Or at the least not one I do know of. Closest factor to my thoughts could be Squad Chief, which ain’t precisely an RPG.)
T2K4e appears okay to me, though it would not make a distinction between “firing to attempt to harm somebody” vs “firing of their basic path however probably not attempting to harm them.” You simply hearth at them. In the event you hit them, even when all of the injury is blocked by armor/cowl, they make a Coolness Beneath Fireplace roll. Failure means they’re suppressed (drop inclined, take some extent of stress, lose their subsequent flip). Even if you happen to miss them, however you roll a bullet image on an ammo die (you’ll be able to optionally add ammo cube to your assault to symbolize firing many rounds on the goal), they need to nonetheless make a CUF roll to keep away from suppression. Unit Morale may help keep away from suppression. If folks in the identical hex as you get suppressed, you should additionally make a CUF roll to keep away from suppression.
So at first look that appears to satisfy your standards. A crew can coordinate as a result of they will commerce initiative, letting the folks in place to fireplace go first, and the folks in place to maneuver go final. The firing crew can pour tons of lead into the goal hex. In the event that they hit the enemy and take them out, nice. Both approach, they will churn via ammo to extend the percentages of getting a bullet image even on a miss. There’s nonetheless an opportunity, although, {that a} very motivated squad will knuckle down and resist. (There’s simplified guidelines for minor NPCs that principally skip the rolling and go instantly to suppression and incapacitation.)
However you most likely know extra about fashionable fight then me, so I am serious about hear your take.
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