Bloober Workforce’s Silent Hill 2 remake will “stick near the unique” whereas making use of changes like an over-the-shoulder digital camera. In an interview with DreadXP, Anna Jasińska from Bloober Workforce spoke about their method to the remake.
“We’re specializing in bringing the distinct, visceral ambiance again within the modernized Silent Hill 2,” mentioned Jasińska, Bloober’s chief advertising officer. “Longtime followers shouldn’t fear about us ‘lacking the purpose’ whereas we’re livening up the title. We faithfully keep on with the standard story canon whereas remaking the gameplay and updating the graphics from the bottom up. These are the explanation why Konami entrusted us with the remake within the first place.”
Whereas the remake is re-telling the story from the unique, with the identical areas and characters, it is being “modernised” in a number of methods.
“A giant seen change is the adoption of an over-the-shoulder digital camera, which altered the angle of some iconic set items, but additionally meant an overhaul to the fight system,” says Jasińska. “The most recent technological achievements do surprise in terms of making the visuals pop. As you see, we aren’t straying away from the unique idea of creating this cult traditional; we simply have some concepts on how one can make the peculiar scare components extra interesting to the modern viewers.”
On reflection, the graphical limitations of the PlayStation 2 authentic are part of its ambiance and its spookiness. It stays to be seen, I feel, whether or not Bloober can recreate that feeling with a better constancy horror recreation.
Jasińska additionally spoke about how Bloober got here to work on the mission. “The thought of engaged on this mission stalked us for a few years, and in 2019, we obtained an invite from Konami to take part within the Tokyo Video games Present. To our delight, Konami requested us to arrange an idea for a remake of the unique recreation’s second installment in alternate for the chance of bringing the idea to life. After all, we weren’t the one contenders. Many different studios have been vying for cooperation as effectively, however ultimately, our idea was the one which stole Konami’s coronary heart. They acknowledged our dedication and fervour for horror, and that alone was an unlimited distinction for us.
“As for apprehension, sure, the strain is excessive since we’re coping with among the finest psychological horror video games ever made. We need to stick near the unique, and we are going to put it within the highlight for years to come back.”
The Silent Hill 2 remake was introduced final October, one in every of a trio of Silent Hill video games in improvement alongside Silent Hill f and No Code’s Silent Hill: Townfall. All of them are headed to PC, though with no launch dates as but.