When World of Warcraft’s holidays come round every year, they’re largely the identical because the occasion that you just skilled final yr, which was the identical because the yr earlier than that, and so forth. Generally new little quests or minigames are added alongside the way in which, and that’s good, however by and enormous you’ll be doing the identical factor every new yr as you have been doing on earlier years, working your method towards the identical rewards. This isn’t a recreation whereby each new yr brings wildly completely different content material which will or might not be to your style.
Is that this a foul factor? I feel that relies upon solely on what you need and anticipate from this content material. The goodness or lack thereof is linked to that individual expertise. On the intense facet, it signifies that when you’ve executed the entire stuff obtainable from an occasion, you’re just about executed with it for some time, and that may generally be a pleasant factor. Plus, that if you happen to didn’t take care of the rewards earlier than, you’re not going to want to concentrate this time both. It means there’s much less probability of lacking one thing, let’s be actual.
On the identical time… properly, it signifies that the occasion goes to be precisely the identical because the final time, whether or not that’s a superb factor or not. It means nothing new to persistently stay up for and no probability of a stunning new reward. So do you want repeated occasion content material in MMOs?