Three MegaDungeon Suggestions – Roleplaying Suggestions


Roleplaying Suggestions E-newsletter #1220


Three MegaDungeon Suggestions

So, within the coming weeks I’ll be sharing some megadungeon ideas and assets. These shall be for any megadungeons, not simply Dungeon23 stuff, to maintain it as helpful to as many RPT GMs as doable.

And at this time I’ve three ideas for you primarily based on questions from RPT GM Gabe.

However first, due to everybody who despatched in Dungeon23 and megadungeon assets. I’ve began compiling them on this Google Sheet. Be at liberty to e mail me with any nice assets you come throughout:

Dungeon23 Hyperlinks & Sources

https://docs.google.com/spreadsheets/d/1vaLtW2Q31dg6ol1qWDAjfgu3KJpJ9YS6RfbLifvujOc/edit?usp=sharing

Beating Perfectionism

RPT GM Gabe asks:

I’m involved about my very own over-preparing/perfectionist tendencies getting in the best way of constructing one thing shortly every day. I do know once I’ve tried to do ‘mild’ journey/dungeon prep prior to now, I’ve usually fallen down a rabbit gap about what issues I have to learn or analysis to do the mission ‘proper.’

After I first examine Dungeon23, my mind instantly started questioning concerning the job of what immediate I may presumably give myself that I knew sufficient about to do 365 rooms, and the way a lot background studying and template discovering I would wish to do earlier than getting began. Which feels very in opposition to the vibe, however nonetheless led to some anxiousness round one thing I need to do for enjoyable.

What I really feel like I want most is assist figuring out when to say “I’m completed” quicker, if that is sensible?

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Hello Gabe!

I’ve encountered such wandering monsters earlier than. Listed below are 3 ways I’ve prevented them and earned full XP:

1. Use Stat Blocks

A stat block is a templated record of information. It makes a job repeatable and constant, which speeds issues up. One of the best half: after filling out every line in a stat block you already know you might be completed!

Right here’s a pleasant and easy stat block for a megadungeon room:

Title: Name it one thing cool and descriptive.

Location: What’s the surroundings like?

Battle: Impediment, lure, hazard, puzzle, or foe?

Reward: Treasure, plot level, or discovery?

Description: Three notable particulars, or a line describing the scenario.

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Easy Room Stat Block

Title
Description

Location:

Battle:

Reward:

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Room Stat Block Instance

Guardhouse Bullies

On the entrance gate that the PCs should cross via to enter the maintain, guards attempt to shake the occasion down.

Location: North Gate, 10’x10′ soiled guard room, physique odor, 2 unshaven guards.

Battle: A requirement for 10 gp per PC or worth in variety.

Reward: Potential contacts (bribable), 25 xp/guard, random pocket contents

I really feel this represents an ideal entry for Dungeon23. And also you don’t want greater than three particulars per line. Like haiku, constraint breeds creativity.

Create or discover stat blocks that match how you consider the several types of recreation items, corresponding to NPCs, treasure objects, places, and occasions. Tweak as desired!

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2. Determine Out the Complete, First

It’s powerful arising with random concepts for rooms on the fly. Writing prompts assist. However my mind likes to create lists and inventories of issues. So I begin with a megadungeon location theme. You then brainstorm all of the elements or sub-locations. And in flip, that record turns into your room inspiration record.

1d12 MegaDungeon Location Themes

  1. Fortress in a Pocket Dimension
  2. Inside a Useless God
  3. Inside a Huge Transferring Machine
  4. Inside an Lively Volcano
  5. Dyson Sphere Containing a Dice World
  6. A Sequence of Retains Floating in a Cloud Complicated
  7. A Jail Close to a Leaking Nuclear Plant
  8. A Haunted Monastery
  9. Mines for Particular Materials
  10. Sanitarium Close to a Comet Crash
  11. A Huge Vessel that Travels the Planes
  12. World Tree of Damaged Demi-Gods

For instance, a brainstorm provides me these doable sections or “ranges” for a haunted monastery:

  • Temple complicated
  • Gymnasium
  • Kitchen space
  • Backyard
  • Cemetery
  • Waste and sewage space
  • Particular Tower
  • Dungeon beneath the temple
  • Sleeping quarters
  • Management quarters

There aren’t any mistaken solutions. It’s fiction in spite of everything.

Then select a bit, flip it right into a 5 Room Dungeon, and create a stat block for every room. Add extra rooms to flesh out ranges as desired!

3. Create Construction for Prep in Your Life

If I have been a betting individual, I guess I may predict what you’re doing at any given time on a mean day if I knew what you probably did at the moment for the previous a number of weeks. That’s as a result of we’re creatures of behavior. Put one other method, your 1440 minutes a day are already spoken for. And since we will’t save, create, or invent time, we should carve it out of our present day by day life for something new we need to squeeze in.

To create a room stat block day-after-day behavior, we should cease one thing we’re already doing habitually, and change it with our new day by day behavior.

I cowl this in Day 2 of my 7-Day GM Group Problem, which is no-charge for RPT GMs. Enroll right here:https://www.roleplayingtips.com/gm-organization-challenge/

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I hope the following pointers assist beat again author’s block and perfectionism a bit.

Cheers,

Johnn 4
Have extra enjoyable at each recreation!





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