Urbek Metropolis Builder seems like a conventional entry to the style: you place buildings, vehicles and little individuals start to scurry about, and also you step by step develop your city sprawl. The twist is that there isn’t any cash fuelling your building. As an alternative, your metropolis prospers or not primarily based in your skill to fulfil every constructing’s useful resource necessities, which shortly turns progress into extra of a puzzle than a administration sport.
It is out on Steam now, and yow will discover a trailer of its fairly voxel world beneath.
Each constructing you assemble in Urbek will devour sure sources, and generate sure others. Electrical energy, meals, coal, educated staff – the sources are many and diversified. By putting buildings down strategically, you are aiming to fulfill the useful resource standards of neighbouring buildings such that they improve, in flip producing extra and consuming much less. The final word goal is to construct an environment friendly, enticing metropolis, earlier than you run out of pure sources.
It is doable, then, to decide on straightforward settings and simply set about constructing. Urbek is unusually enticing for an indie metropolis builder thanks partially to its crisp voxel artwork, and you’ll assemble seemingly huge cities. It’s also possible to take management of a pedestrian and discover your metropolis in first-person, must you want.
It is also doable to ramp up the problem, which usually means enjoying in a biome that gives fewer pure sources, and on a landmass that constrains you. The smaller the realm you must construct inside, the extra you are going to need to make troublesome selections about what and the place to put every constructing.
Urbek is not the primary metropolis builder to lean in direction of puzzle gaming greater than administration, and it jogs my memory of a much less constrained Concrete Jungle. It is attention-grabbing stuff, both means.
You will discover Urbek Metropolis Builder on Steam, the place it is £13.50/€14.