In its announcement of Crimson Matter 2 earlier this 12 months, developer Vertical Robotic made the formidable declare that it might ship the “finest graphics on cellular VR up to now.” And now a brand new video reveals the studio backing up its declare with some proof.
Whereas the Quest 2 library definitely has some nice trying video games, most have focused a low-poly artwork type to match the headset’s restricted processing energy. Video games aiming for a ‘life like’ artwork type have a a lot tougher time delivering the little particulars like lighting, reflections, shadows, and particles that add a way of realism.
With the discharge on Crimson Matter 2 subsequent month, focusing on that difficult life like artwork type, developer Vertical Robotic goals to ship the “finest graphics on cellular VR up to now,” and it appears to be like like they may simply pull it off. A brand new video launched this week reveals a number of the visible particulars the studio has optimized to look nice and nonetheless run properly with Quest 2’s restricted energy price range.
So far as Quest 2 video games go, we’ve to confess that is trying very spectacular.
A lot of the options proven within the video are taken without any consideration on console and PC video games, particularly in non-VR video games which use a technique of rendering that makes such visible particulars simpler to run. However on Quest 2—which is powered by little greater than a smartphone processor—it’s uncommon to see issues like ray-traced reflections, volumetric lights, reflective transparency, and the like.
Crimson Matter 2 is ready to launch on August 18th on Quest 2. It’s additionally coming to PC VR on the identical day, and we’re curious to see how a lot additional the graphics might be pushed with that further PC energy.