RPT GM JS requested me this query about permitting a sure participant motion:
When you have a participant forged attraction monster after which communicate with animals. Would you allow them to talk with a Worg?
I do know by the letter of the foundations it’s a NO. However I needed to get your take.
My participant is placing collectively a gaggle of mercenaries and allies to assist reclaim his residence county from a goblin incursion.
On his approach residence he helped roust some Worgs from a farm.
On the finish of the sport my participant talked about monitoring down the Worg, charming him, and taking him together with his small group.
Thanks for the query.
There are just a few concerns I’d make right here, and I’d deal with this in three elements:
1. Make the Resolution
The primary half could be reaching a choice.
At my desk, my thought course of could be:
- Am I setting a harmful precedent that would upset recreation stability?
Does this open up participant logic to have the ability to attraction all types of foes I don’t need?
Even worse, may this rule change drive a wedge into different guidelines that good gamers may unravel?
- Is there another, by way of roleplay, world constructing, or story for instance, to facilitate my participant’s needs with out bending, breaking, or house-ruling any guidelines?
- Can I add a draw back, flaw, or value to the character’s motion to create stability?
For instance, you may enable the participant to do that, however the worg is aware of it’s being magically managed and can be an enemy when the spell wears off.
One thing else I take into consideration is the participant and group.
I might keep away from bending guidelines for min/maxers, for instance, however could be way more lenient for roleplayers and newbies.
For skilled teams, my first response is to keep up RAW (Guidelines As Written) and search for alternative routes to make the request occur.
Likewise, I typically say no to such tough requests by default and encourage gamers to discover a completely different answer as a type of puzzle fixing.
On the group stage, if I’m working a one-shot then I’ll seemingly handwave it and say okay, you are able to do that.
If I’m working a beer & pretzels marketing campaign, I would do the identical.
But when I’m working a critical, long-term marketing campaign, then I’m taking part in the infinite recreation, which implies I play to open up extra gameplay.
Permitting such an motion may open up quite a lot of nice gameplay.
Alternatively, gamers may abuse the ruling and spoil the marketing campaign with out the GM corralling issues again up once more.
One other approach to consider it’s, if this have been a magic merchandise with these powers, would the magic merchandise be a marketing campaign breaker? Would I enable such an merchandise?
2. Render Your Ruling
As soon as I’ve decided, then the second half is supply.
If I say no, then I really feel it’s essential to elucidate my rationale. I need gamers to know my thought course of and hopefully come to the conclusion they’re being handled pretty.
They aren’t considering long-term or about marketing campaign stability. That’s our job.
Relying on the timing, I’ll additionally deal with this with a fast dialog.
“Okay, let’s discuss this for 2 minutes after which park it if we nonetheless disagree and focus on in-depth between video games so we will carry on taking part in immediately.”
With discussions, I take heed to participant arguments or causes with out the intention of proving myself proper or simply implementing my Regulation. I’ll actually pay attention and see if they’ve nice factors.
My gamers typically know the foundations higher than I do. So I attempt my finest to remain open about my considering.
“I’m inclined to say no right here guys. The way in which I’m studying the foundations, the foundations don’t allow it. And I’m particularly anxious about opening up a can of wyrms right here and sustaining marketing campaign stability transferring ahead.”
If my group comes up with good counter-arguments or provides options for my issues, then I’ll gladly reverse my determination.
The entice we frequently fall into is permitting our lizard brains to rule.
We need to be proper.
We wish authority.
We wish management.
So admitting we’re mistaken, or overturning a choice, may really feel like defeat or weak point.
You may beat this with a easy mantra: Have extra enjoyable at each recreation.
It’s foolish, however once I repeat this in my head once I’m having a tough time, it will get me to deal with what issues most => facilitating an excellent expertise for my associates.
I point out this as a result of I’ve had my ego struggles, and I’ve seen GMs at conventions wrestle with the identical intuition born from our lizard brains. We need to be proper.
And this wrecks campaigns.
Again on level, supply is as essential as determination.
So that you’ll need to say sure or no in a great way by explaining your ideas and being clear about your issues.
3. Make Extra Sport From It
The third half is follow-through.
You’ll need to log your determination clearly, bullet-pointing your causes, so future rulings are constant.
Your gamers will revolt should you resolve in opposition to a request one time and approve an identical request one other time. Chaos!
With just a few fast feedback in Marketing campaign Logger or be aware receptacle of selection, you possibly can revisit your considering sooner or later and make modifications to it as wanted as your marketing campaign evolves or in case your gamers request an attraction.
For added follow-through, I’ll ponder the state of affairs a bit between periods:
- How does this determination have an effect on my plotline?
- How does this determination have an effect on my Milieu and world constructing?
- How does this determination give cool new encounter or roleplay alternatives?
For instance, you say sure and between periods you notice you might subsequently give a BBEG the identical means. Now they’ve received a charmed drive of dire animals.
That is additionally one other solution to keep recreation stability, and is a part of my argument to gamers.
“If I enable this, then simply remember that foes can do that too. Are you happy with that?”
The cool factor about following by this manner is that it offers me an opportunity so as to add nice new materials for my marketing campaign.
For instance, I say no to the request. Later, the PC will get approached by a fairy promising to offer them this energy. Is it true or trick? Might the fairy be laying a entice? Whatever the reply, we’ve received nice gameplay occurring, and gamers can be delighted you’re giving their request one other shot, particularly by Lore or in-game means.
In conclusion, I really feel the way in which we attain, talk, and leverage selections issues greater than any explicit determination in the long term.
This course of helps you keep equity and marketing campaign integrity.
It additionally makes me really feel much more comfy once I have to say no. My gamers recognize the considering and skill to be a part of the choice. So there are not any onerous emotions.
I hope this helps, JS. Please let me know what you ended up doing and the way it went.