You Cannot Play Overwatch 2 Proper Now As a result of It is Underneath Assault

Junker Queen stands in front of some apartments.

Screenshot: Blizzard Leisure

When you’ve been having bother entering into Overwatch 2 on launch, you’re not alone. Blizzard president Mike Ybarra introduced on Twitter that the Overwatch 2 servers are presently present process a “mass” distributed denial of service (DDoS) assault, which generally happens when one thing is maliciously flooded with visitors to forestall others from connecting. That is seemingly the primary offender for the connection points plaguing anybody who’s making an attempt to log into the sport.

Overwatch 2 simply launched in the present day, and folks have been reporting obscenely lengthy wait occasions, with some sitting behind tens of hundreds of gamers. There have been different launch points, reminiscent of lacking cosmetics, lacking match histories, and buggy cameras. Bizarre errors are regular for an enormous reside service sport launch. However somebody making an attempt to inflict a cyberattack on Overwatch 2 shouldn’t be fairly so widespread.

The servers will seemingly be again quickly. In all probability. We simply don’t have a precise ETA on that. Kotaku reached out to Blizzard about when the servers can be again to full capability however didn’t obtain a response by the point of publication.

Learn Extra: Be Ready For These 7 Massive Overwatch 2 Gameplay Adjustments

Blizzard’s new free-to-play shooter is meant as an entire alternative for the unique Overwatch, which simply noticed its servers go offline yesterday after six years. Which means you possibly can’t simply hop into Overwatch whilst you await the DDoS assault to be over, sadly. Critics who pre-screened Overwatch 2 appeared offered on the precise gameplay, however felt a little bit chilly on the gated reside service development for unlocking characters. Individuals have been already satisfied that Overwatch 2 is barely greater than an replace for a superbly serviceable aggressive sport, so the free-to-play shift felt like one of many larger adjustments was an enormous bummer to many followers.

Anyway, I hope you can at least get your place in line back once Blizzard gets the servers back under control.

Update 10/5/22 at 11:29 P.M. E.T.: In a brand new weblog publish, Blizzard has addressed the continuing connectivity points plaguing the brand new free-to-play hero shooter. The developer says that whereas it’s engaged on, and has improved, among the situations, participant ought to nonetheless anticipate a wait. The distinction is that followers received’t be seeing two queues occur after each other. Sadly, making an attempt to repair this in any respect additionally places further pressure on the sport servers, so the difficulty will proceed for the foreseeable future. Blizzard writes:

Login queues, server crashes, and stability issues are intertwined, so we’ll discuss them collectively. Gamers could have been seeing their queue numbers leaping round, going from a small quantity to a bigger quantity. This is because of there being two queues for gamers—one by way of Battle.internet, then one by way of the sport itself. This course of is normally invisible to gamers, however was being seen in actual time. Now we have made adjustments to simplify the queuing course of, so gamers ought to now solely be experiencing the one queue earlier than getting into the sport.

There are a number of areas the place we’re working to enhance stability. At present we’ve patched a server that’s crucial to the login expertise, and this variation has elevated login reliability. Past queues, we’re in progress with one other server replace that can cut back the occurrences of gamers being disconnected as soon as they’re already in sport.

Lastly, the participant database is being overloaded, which cascades and causes a backup within the login system, which ultimately results in some individuals being dropped out of queues or being unable to log in in any respect.

We’re persevering with so as to add nodes to ease the strain on the participant database. The method of including nodes requires replication of information, which inherently provides strain to an already harassed system, so we’re doing it slowly to not trigger any additional disruption as devs and engineers work by way of separate points. We’re additionally presently throttling queues in an effort to defend the participant database as a lot as we are able to whereas we scale—this feels unhealthy within the short-term, however as soon as it’s achieved, will tremendously enhance the expertise for gamers throughout a number of fronts shifting ahead.

Replace 10/5/22 at 10:00 A.M. E.T.: The sport director of Overwatch 2 says that the sport has now suffered a second DDoS assault. There’s nonetheless no phrase on when the servers can be again to regular performance.


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